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1. A Lightweight Approach to Semantic Annotation of Research Papers.

2. Augmented Paper: Developing Relationships Between Digital Content and Paper.

3. Paper Metaphor for Tabletop Interaction Design.

4. Investigating Annotation in Electronic Paper-Prototypes.

5. Research Paper Recommender Systems: A Subspace Clustering Approach.

6. Leveraging Passive Paper Piles to Active Objects in Personal Knowledge Spaces.

7. Barrier to Transition from Paper-Based to Computer-Based Patient Record: Analysis of Paper-Based Patient Records.

8. Data Integration Hub for a Hybrid Paper Search.

9. Towards an Event-Driven Architecture: An Infrastructure for Event Processing Position Paper.

10. Impact of Culture on International User Research -A Case Study: Integration Pre-study in Paper Mills.

11. Tools and Technology for Computer Forensics: Research and Development in Hong Kong (Invited Paper).

12. A Privacy-Preserving Classification Mining AlgorithmThis paper was supported by the National Natural Science Foundation of China (No.69933010, 60303008) and China National 863 High-Tech Projects (No.2002AA4Z3430).

13. From Linking Text to Linking Crimes: Information Retrieval, But Not As You Know It.

14. Stochastic Opponent Modeling Agents: A Case Study with Hezbollah.

15. The SOMA Terror Organization Portal (STOP): social network and analytic tools for the real-time analysis of terror groups.

16. Esophageal speech enhancement using source synthesis and formant patterns modification.

17. Computer Mediated Banking: A Cross-Cultural Analysis of SMEs.

18. International Remote Usability Evaluation: The Bliss of Not Being There.

19. Investigating the Differences in Web Browsing Behaviour of Chinese and European Users Using Mouse Tracking.

20. The Impact of Culture on Usability: Designing Usable Products for the International User.

21. Development of Integrated Analysis System and Tool of Perception, Recognition, and Behavior for Web Usability Test: With Emphasis on Eye-Tracking, Mouse-Tracking, and Retrospective Think Aloud.

22. The Use of Cognitive and Social Psychological Principles in Field Research: How It Furthers Our Understanding of User Behaviors, Needs and Motivations, and Informs the Product Design Process.

23. Differences in Task Descriptions in the Think Aloud Test.

24. Digital Archive Database for Cultural Product Design.

25. Locating Culture in HCI with Information Kiosks and Social Networks.

26. A Dramatic Day in the Life of a Shared Indian Mobile Phone.

27. On Some Aspects of Improving Mobile Applications for the Elderly.

28. Establishing Design Best Practices for Users with Cognitive and Learning Difficulties.

29. Development of a Multiple Heuristics Evaluation Table (MHET) to Support Software Development and Usability Analysis.

30. Biometric Driver Authentication Based on 3D Face Recognition for Telematics Applications.

31. Survey Design for Visually Impaired and Blind People.

32. How Inclusively Designed Mainstream Products Can Lead to Fresh Thinking in Home Adaptation.

33. Privacy and Interruptions in Team Awareness Systems.

34. Children - Computer Interaction: An Inclusive Design Process for the Design of Our Future Playground.

35. A Method of Design Improvement with the Structured Product Concept.

36. Designing for Inclusivity.

37. Enabling International Usability Using Multicultural and Geographically Disperse Teams.

38. "It's Not What You Do, It's the Way That You Do It": The Challenge Workshop - A Designer-Centred Inclusive Design Knowledge Transfer Mechanism for Different Contexts.

39. Fundamentals of Inclusive HCI Design.

40. The Augmented Patient Chart: Seamless Integration of Physical and Digital Artifacts for Hospital Work.

41. Accessing e-Government Services: Design Requirements for the Older User.

42. Case Study of Applying Wireless Technologies into Healthcare Industry in China and UK.

43. Basic Skills Training to Disabled and Adult Learners Through an Accessible e-Learning Platform.

44. Accessibility Works: Enhancing Web Accessibility in Firefox.

45. Multimodal Technology for Municipal Inspections: An Evaluation Framework.

46. Fisheye Views of Java Source Code: An Updated LOD Algorithm.

47. CAT Motor: An Innovative System to Detect the Behavior of Human Computer Interaction for People with Upper Limb Impairment.

48. An Evaluation of Mobile 3D-Based Interaction with Complex Multimedia Environments.

49. The Potential of Web Accessibility in China: A Hypothesis on Its Impact on the Global Web Interface.

50. Enabling Accessibility and Enhancing Web Experience: Ordering Search Results According to User Needs.