31 results
Search Results
2. Interpreting the Unified Theory of Acceptance and Use of Technology from the Perspective of Teachers of Higher Education Institutions in Brazil
3. Transediting of Children’s Literature in the Age of Technology
4. Study of Augmented Reality for the Development of Learning at the Primary Education Level
5. Characteristics of Remote Education in a Time of Pandemic: An Analysis of Transformative Teaching Practices in a Higher Education Institution
6. Education in Engineering Management for the Environment
7. The impact of emerging technology in physics over the past three decades.
8. Research Trend of Big Data in Education During the Last 10 Years.
9. Applying strategic analysis for designing an educational program in smart manufacturing: the case of MIMS.
10. Unleashing the global potential of public health: A framework for future pandemic response.
11. Challenges of Extended Reality Technology in Higher Education: A Review.
12. SHAKING THE "FOUNDATIONS OF EDUCATIONAL TECHNOLOGY".
13. A Rapid Review of Learning using Hologram in Higher Education.
14. Collaborative Learning Using Technological Tools - A Framework for the Future
15. Cloud Computing Based in Knowledge Management in Higher Education Institutions: Benefit and Risks
16. Android and Web-Based Learning Research During the Last 10 Years: How Does It Impact Physics Learning?
17. Instructor Perceptions of Blended Learning & Need for Further Research.
18. Studies from Canterbury Christ Church University Have Provided New Information about Education (The Construction of Legitimacy: a Critical Discourse Analysis of the Rhetoric of Educational Technology In Post-pandemic Higher Education).
19. Teaching Ergonomics Using Virtual Reality (VR) to Higher Education Learners
20. Reshaping the Education Sector of Manipur Through Blockchain
21. Replicating Lecture Hall Interactions Using Metaverse Pedagogies
22. Researchers at Guangzhou University Zero in on Science and Technology (Technology-enhanced higher education: Text mining and bibliometrics).
23. Education Technologies Based on Artificial Intelligence
24. Virtual Reality Environments with the Education Sector
25. The Question Concerning Technology in Northeast India
26. Educational System Through Software Robots Vision
27. The Spillovers Between Education and Technology Markets: Evidence from the Time-Frequency Domain
28. Daily Life of Elderly: An Approach to the Use of Gerontechnology
29. Get the Most Out of Erasmus+ Good Practices
30. Kinect-Enabled Electronic Game for Developing Cognitive and Gross Motor Skills in 4-5-Year-Old Children
31. Reshaping Education Through Augmented Reality and Virtual Reality
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