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31 results

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1. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi

3. Transediting of Children’s Literature in the Age of Technology

4. Study of Augmented Reality for the Development of Learning at the Primary Education Level

6. Education in Engineering Management for the Environment

7. The impact of emerging technology in physics over the past three decades.

8. Research Trend of Big Data in Education During the Last 10 Years.

9. Applying strategic analysis for designing an educational program in smart manufacturing: the case of MIMS.

10. Unleashing the global potential of public health: A framework for future pandemic response.

11. Challenges of Extended Reality Technology in Higher Education: A Review.

12. SHAKING THE "FOUNDATIONS OF EDUCATIONAL TECHNOLOGY".

13. A Rapid Review of Learning using Hologram in Higher Education.

14. Collaborative Learning Using Technological Tools - A Framework for the Future

16. Android and Web-Based Learning Research During the Last 10 Years: How Does It Impact Physics Learning?

17. Instructor Perceptions of Blended Learning & Need for Further Research.

18. Studies from Canterbury Christ Church University Have Provided New Information about Education (The Construction of Legitimacy: a Critical Discourse Analysis of the Rhetoric of Educational Technology In Post-pandemic Higher Education).

19. Teaching Ergonomics Using Virtual Reality (VR) to Higher Education Learners

20. Reshaping the Education Sector of Manipur Through Blockchain

22. Researchers at Guangzhou University Zero in on Science and Technology (Technology-enhanced higher education: Text mining and bibliometrics).

24. Virtual Reality Environments with the Education Sector

26. Educational System Through Software Robots Vision

28. Daily Life of Elderly: An Approach to the Use of Gerontechnology

29. Get the Most Out of Erasmus+ Good Practices

30. Kinect-Enabled Electronic Game for Developing Cognitive and Gross Motor Skills in 4-5-Year-Old Children

31. Reshaping Education Through Augmented Reality and Virtual Reality