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150 results on '"Anna L Cox"'

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1. Reflecting on hybrid events: Learning from a year of hybrid experiences

2. Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing

3. Disengaged From Planning During the Lockdown? An Interview Study in an Academic Setting

4. Understanding users’ perspectives on mobile apps for anxiety management

5. The end of the active work break? Remote work, sedentariness and the role of technology in creating active break-taking norms

6. To Plan or Not to Plan? A Mixed-Methods Diary Study Examining When, How and Why Knowledge Work Planning is Inaccurate

7. Prioritizing unread e-mails: people send urgent responses before important or short ones

8. Autologous Transplantation Using Donor Leukocytes Loaded Ex Vivo with Oncolytic Myxoma Virus Can Eliminate Residual Multiple Myeloma

9. Evaluation of a novel intervention to reduce burnout in doctors-in-training using self-care and digital wellbeing strategies: a mixed-methods pilot

10. TimeToFocus

11. Use of a Paper Checklist to Increase Clinician Adherence to Mammography Screening Guidelines

12. What influences the selection of contextual cues when starting a new routine behaviour? An exploratory study

13. Moving from brain-computer interfaces to personal cognitive informatics

14. Human-Computer Interaction and the Future of Work

16. The new normals of work: a framework for understanding responses to disruptions created by new futures of work

17. Staying Active While Staying Home: The Use of Physical Activity Technologies During Life Disruptions

18. The Functionality of Mobile Apps for Anxiety: Systematic Search and Analysis of Engagement and Tailoring Features

19. Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions

20. Demo hour

22. A Special Interest Group on Designed and Engineered Friction in Interaction

23. 'Oops...': Mobile Message Deletion in Conversation Error and Regret Remediation

24. Ecological momentary interventions for mental health: A scoping review

25. Life-swap: how discussions around personal data can motivate desire for change

26. Boundary Management and Communication Technologies

27. Time Estimation Bias in Knowledge Work: Tasks With Fewer Time Constraints Are More Error-Prone

28. Trackly

29. Effects of monetary reward and punishment on information checking behaviour: An eye-tracking study

30. Designing gamified rewards to encourage repeated app selection: Effect of reward placement

31. Case Study 3

32. Smartwatches: Digital Handcuffs or Magic Bracelets?

33. Human Accuracy in Mobile Data Collection

34. Trusted Teammates: Commercial Digital Games Can Be Effective Trust-Building Tools

35. Disability Interactions in Digital Games

36. Development of a Questionnaire to Measure Immersion in Video Media

38. Monotasking or Multitasking

39. HawkEye

40. Creativity in Citizen Cyberscience

41. Diminished Control in Crowdsourcing

42. Supporting engagement in research through a game design competition

43. Out of Work, Out of Mind?

44. Errors and discrepancies in the administration of intravenous infusions: a mixed methods multihospital observational study

45. MHC '18

46. Exploring resilience strategies in anaesthetists’ work

47. 'I Can Watch What I Want'

48. Old Habits Die Hard

49. Looking Up Information in Email

50. Knowing What You're Doing or Knowing what to do

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