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1. Computational Visual Media : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part II

2. Computational Visual Media : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part I

3. Coding Art : A Guide to Unlocking Your Creativity with the Processing Language and P5.js in Four Simple Steps

4. Encyclopedia of Computer Graphics and Games

5. Architectural Visualization in Unreal Engine 5 : Create Photorealistic Architectural Interior Renderings in UE5

6. Processing for Android : Create Mobile, Sensor-aware, and XR Applications Using Processing

7. The History of the GPU - New Developments

8. Computer Vision – ACCV 2022 : 16th Asian Conference on Computer Vision, Macao, China, December 4–8, 2022, Proceedings, Part I

9. Virtual Reality Usability Design

10. The History of the GPU - Steps to Invention

11. Developing Graphics Frameworks with Java and OpenGL

12. The Complete Guide to Photorealism for Visual Effects, Visualization and Games

13. Developing Graphics Frameworks with Python and OpenGL

14. A Guide to Convolutional Neural Networks for Computer Vision

15. Fundamentals of Computer Graphics

16. Coding Art : The Four Steps to Creative Programming with the Processing Language

17. Basics of Virtual Reality : From the Discovery of Perspective to VR Glasses

18. Graphics Interface 2014

19. Visual Computing for Cultural Heritage

20. Real VR – Immersive Digital Reality : How to Import the Real World Into Head-Mounted Immersive Displays

21. Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

22. Image Analysis : 21st Scandinavian Conference, SCIA 2019, Norrköping, Sweden, June 11–13, 2019, Proceedings

23. Digital Image Watermarking : Theoretical and Computational Advances

24. Commodore : The Final Years

25. GPU Pro 360 Guide to Image Space

26. Elements of Multimedia

27. Unity Game Optimization : Enhance and Extend the Performance of All Aspects of Your Unity Games

28. Computer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part VI

29. Computer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part III

30. Computer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part I

31. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage : EARTH 2018

32. Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape

33. Advanced High Dynamic Range Imaging

34. Real-Time Rendering, Fourth Edition

35. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part V

36. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part IV

37. Unity 2017 Game Development Essentials : Build Fully Functional 2D and 3D Games with Realistic Environments, Sounds, Physics, Special Effects, and More!, 3rd Edition

38. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part I

39. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI

40. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XV

41. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part XII

42. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part X

43. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part VII

44. Topological Methods in Data Analysis and Visualization IV : Theory, Algorithms, and Applications

45. Displays : Fundamentals & Applications, Second Edition

46. Processing for Android : Create Mobile, Sensor-Aware, and VR Applications Using Processing

47. Advanced Concepts for Intelligent Vision Systems : 18th International Conference, ACIVS 2017, Antwerp, Belgium, September 18-21, 2017, Proceedings

48. Unity 2017 Game Optimization : Optimize All Aspects of Unity Performance

49. Image and Graphics : 9th International Conference, ICIG 2017, Shanghai, China, September 13-15, 2017, Revised Selected Papers, Part III

50. Discrete Geometry for Computer Imagery : 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 – 21, 2017, Proceedings

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