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Real-Time Rendering, Fourth Edition
- Publication Year :
- 2018
-
Abstract
- Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
- Subjects :
- Rendering (Computer graphics)
Computer graphics
Real-time data processing
Subjects
Details
- Language :
- English
- ISBNs :
- 9781138627000, 9781351816151, 9781351816144, 9781315212593, and 9780429225406
- Database :
- eBook Index
- Journal :
- Real-Time Rendering, Fourth Edition
- Publication Type :
- eBook
- Accession number :
- 1855548