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Real-Time Rendering, Fourth Edition

Authors :
Tomas Akenine-Mo¨ller
Eric Haines
Naty Hoffman
Tomas Akenine-Mo¨ller
Eric Haines
Naty Hoffman
Publication Year :
2018

Abstract

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Details

Language :
English
ISBNs :
9781138627000, 9781351816151, 9781351816144, 9781315212593, and 9780429225406
Database :
eBook Index
Journal :
Real-Time Rendering, Fourth Edition
Publication Type :
eBook
Accession number :
1855548