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70 results on '"High resolutions"'

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1. Computational Visual Media : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part I

2. Computational Visual Media : 12th International Conference, CVM 2024, Wellington, New Zealand, April 10–12, 2024, Proceedings, Part II

3. Encyclopedia of Computer Graphics and Games

4. Architectural Visualization in Unreal Engine 5 : Create Photorealistic Architectural Interior Renderings in UE5

5. Coding Art : A Guide to Unlocking Your Creativity with the Processing Language and P5.js in Four Simple Steps

6. Processing for Android : Create Mobile, Sensor-aware, and XR Applications Using Processing

7. Virtual Reality Usability Design

8. Computer Vision – ACCV 2022 : 16th Asian Conference on Computer Vision, Macao, China, December 4–8, 2022, Proceedings, Part I

9. The History of the GPU - New Developments

10. A Guide to Convolutional Neural Networks for Computer Vision

11. The Complete Guide to Photorealism for Visual Effects, Visualization and Games

12. Developing Graphics Frameworks with Java and OpenGL

13. The History of the GPU - Steps to Invention

14. Developing Graphics Frameworks with Python and OpenGL

15. Fundamentals of Computer Graphics

16. Basics of Virtual Reality : From the Discovery of Perspective to VR Glasses

17. Coding Art : The Four Steps to Creative Programming with the Processing Language

18. Visual Computing for Cultural Heritage

19. Real VR – Immersive Digital Reality : How to Import the Real World Into Head-Mounted Immersive Displays

20. Graphics Interface 2014

21. Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

22. Computer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part VI

23. Computer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part III

24. Computer Vision – ECCV 2018 Workshops : Munich, Germany, September 8-14, 2018, Proceedings, Part I

25. Unity Game Optimization : Enhance and Extend the Performance of All Aspects of Your Unity Games

26. Commodore : The Final Years

27. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage : EARTH 2018

28. Image Analysis : 21st Scandinavian Conference, SCIA 2019, Norrköping, Sweden, June 11–13, 2019, Proceedings

29. GPU Pro 360 Guide to Image Space

30. Elements of Multimedia

31. Digital Image Watermarking : Theoretical and Computational Advances

32. Graphics and Multimedia for the Web with Adobe Creative Cloud : Navigating the Adobe Software Landscape

33. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part VII

34. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part X

35. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part I

36. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XVI

37. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part XV

38. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part XII

39. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8-14, 2018, Proceedings, Part IV

40. Computer Vision – ECCV 2018 : 15th European Conference, Munich, Germany, September 8–14, 2018, Proceedings, Part V

41. Advanced High Dynamic Range Imaging

42. Unity 2017 Game Development Essentials : Build Fully Functional 2D and 3D Games with Realistic Environments, Sounds, Physics, Special Effects, and More!, 3rd Edition

43. Real-Time Rendering, Fourth Edition

44. Advanced Concepts for Intelligent Vision Systems : 18th International Conference, ACIVS 2017, Antwerp, Belgium, September 18-21, 2017, Proceedings

45. Discrete Geometry for Computer Imagery : 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 – 21, 2017, Proceedings

46. Processing for Android : Create Mobile, Sensor-Aware, and VR Applications Using Processing

47. Unity 2017 Game Optimization : Optimize All Aspects of Unity Performance

48. Image and Graphics : 9th International Conference, ICIG 2017, Shanghai, China, September 13-15, 2017, Revised Selected Papers, Part III

49. Topological Methods in Data Analysis and Visualization IV : Theory, Algorithms, and Applications

50. Displays : Fundamentals & Applications, Second Edition

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