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1. Let's just work together! Paper, laptop, and tablet as equally effective tools for groupwork in college.

2. RELUCTANT WRITERS TRADE IN PEN AND PAPER FOR AN IPAD.

3. USE AND IMPACT OF KAHOOT IN LOGISTICS EDUCATION.

4. Digital degrowth: toward radically sustainable education technology.

5. WebPGA: An Educational Technology That Supports Learning by Reviewing Paper-Based Programming Assessments.

6. Research Analysis on STEAM Education with Digital Technology in Korea to Prepare for Post-Corona Era Education.

7. Interdisciplinary Integration of Computational Thinking in K-12 Education: A Systematic Review.

8. Technology-Enhanced Learning Physical Education? A Critical Review of the Literature.

9. Made in Sweden? Configured digitalized school leadership practice.

10. Tech Tools in Pandemic-Transformed Information Literacy Instruction: Pushing for Digital Accessibility.

11. Shifting to digital: informing the rapid development, deployment, and future of teaching and learning: Introduction.

12. Is Connectivism Viable?

13. A Review of Immersive Technologies, Knowledge Representation, and AI for Human-Centered Digital Experiences.

14. Reading between the lines: The necessity of books.

15. Research on the Strategies for Cultivating College Students' Digital Innovation Abilities in the Context of the Digital Intelligence Era.

16. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

17. Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies.

18. Distance Learning through the Grand Egyptian Museum: Leveraging Modern Technology to Teach about Ancient Egypt among Schools and National Museums.

19. Guidelines for Playful Learning Design in VR/AR: Insights From Student Productions.

20. Teacher use of digital technologies for school-based assessment: a scoping review.

21. The Contribution of Technology to Understanding Shared Phenomena in Math and Music.

22. The Impact of the Use of the GeoGebra Dynamic Geometry Program on Students' Understanding of the Concept of Linear Functions.

23. Educational data advocates: emerging forms of teacher agency in postdigital classrooms.

24. Counting the costs and benefits in transition to a digital world.

25. How does technology challenge teacher education?

26. Promoting Financial Literacy through Digital Platforms: A Systematic Review of Literature and Future Research Agenda.

27. PHILOSOPHICAL DIMENSION OF TODAY'S EDUCATIONAL TECHNOLOGIES: FRAMING ETHICAL LANDSCAPE OF THE SMART EDUCATION DOMAIN.

28. Exploring and reflecting on the influences that shape teacher professional digital competence frameworks.

29. TEACHING IN THE DIGITAL AGE.

30. The Informational Role of Artificial Intelligence in higher Education in the New era.

31. For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain.

32. A Study on the Quality Improvement of Language Teaching in the IoT Environment.

33. Making space in higher education: disability, digital technology, and the inclusive prospect of digital collaborative making.

34. A Computer Programming-Based Digital Artifact to Introduce Axial Symmetry in Primary School: An Instrumental Approach.

35. Aprendizaje expansivo en entornos digitales: un análisis de redes epistémicas con perspectiva de género.

36. The XXI Century Foreign Language Textbook as a Challenge for Publishers.

37. Guest Editorial.

38. A novel approach for finding research areas for new researchers.

39. College English Multimodal Teaching Based on Digital Information Technology.

40. The Impact of Digital Transformation on the Sustainability of Grey Literature.

41. Evaluation of Empirically Collected Feedback from a Simulation Game for Digitalised Production.

42. Pedagogical Foundation to Promote Students' Engagement and Creativity While Co-creating a Music Learning Game.

43. Trends, tensions, and futures of maker education research: a 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through making.

44. What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level.

45. An e-Learning Recommendation System Framework.

46. The Remote Experiment in the Light of the Learning Theories.

47. Turning threats into opportunities: a reflection on the use of digital technologies in learning and teaching environment in one South African University.

48. Tracking technology: exploring student experiences of school datafication.

49. Digital laboratory report writing, assessment and feedback in the 21st century for an extended curriculum programme for physics.

50. FABLe: A Mobile Application to Assess and Build Foundational Literacy Skills for All Children, Including Children with Disabilities in India.