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1. A View From Above

4. Daydream. Esclusione del reale e flusso di coscienza nella realt�� virtuale

5. Daydream. Segregation from Reality and Stream of Consciousness in Virtual Reality

7. Life documentation.

9. Frontotemporal dementia, Parkinsonism and lower motor neuron involvement in a patient with C9ORF72 expansion

10. The Multiple Features Target Cancellation (MFTC): an attentional visual conjunction search test. Normative values for the Italian population

11. Central cholinergic dysfunction measured 'in vivo' correlates with different behavioral disorders in Alzheimer's disease and dementia with Lewy body

13. Art Notions in the Age of (Mis)anthropic AI.

14. Contact dermatitis with clostridiopeptidase A contained in Noruxol® ointment.

15. The AquaGranda digital community memory: activating climate risk awareness.

16. Press Start to Work: Gamification and Precarisation of Gig Work in Contemporary Media Art.

17. Vera Frenkel's String Games: Improvisations for Inter-City Video.

18. Spreminjanje imaginarija napredka in rasti v avantgardnih in intermedijskih umetniških praksah.

19. Re-enacting/mediating/activating: Towards a collaborative feminist approach to research-creation.

20. Dialog kartograficzno--wirtualny na przykładzie przestrzeni gier wideo lat 90.

21. DoSleeping Shepherds Dream of 3D-Printed Sheep: John Gibson, Oliver Laric, and Digital Neoclassicism.

22. THE ARTIST AS CURATOR IN POST-INTERNET ART.

23. IT RESTS BY CHANGING.

25. Net Gains.

26. VR ART.

27. Ars Electronica and the media art economy.

28. Videojuegos en el museo. Nuevos desafíos curatoriales.

29. Upodabljanje prostora po načelih linearne perspektive s pomočjo obogatene resničnosti.

30. Janez Janša®.

31. INTERACTIVE ART IN THE CULTURE OF PARTICIPATION.

32. Proximity and Dissonance in Internet-situated Performance.

34. Ecocritica: diacronie di una contaminazione.

37. Consensual hallucination: Bryn Oh's2 Second Life-based work.

38. The Virtues of Critical Technical Practice.

39. NAMING AS A PLAYING PRACTICE AND POLITICAL STRATEGY.

40. New Media Art, Participation, Social Engagement and Public Funding.

41. Bibliography of Publications in Media and (Inter)mediality Studies.

44. TikTok as a New Player in the Contemporary Arts Market: A Study with Special Consideration of Feminist Artists and a New Generation of Art Collectors.

45. IMPACTUL VIRAL AL SOCIAL MEDIA.

46. Networked Co-Curation: An Exploration of the Socio-Technical Specificities of Online Curation.

47. Experimental and Creative Approaches to Collecting and Distributing New Media Art within Regional Arts Organisations.

48. Curating on the Web: The Evolution of Platforms as Spaces for Producing and Disseminating Web-Based Art.

49. Decentralized Music : Exploring Blockchain for Artistic Research

50. Interrogating the Visual Culture of Trumpism

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