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'Blind faith'. An experiment with narrative agency in game design

Authors :
Kurosu, M
Polson, Debra
Shah, Vidhi Lalit
Kurosu, M
Polson, Debra
Shah, Vidhi Lalit
Source :
Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170]
Publication Year :
2015

Abstract

This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources.

Details

Database :
OAIster
Journal :
Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170]
Notes :
application/pdf
Publication Type :
Electronic Resource
Accession number :
edsoai.on1146606705
Document Type :
Electronic Resource