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'Blind faith'. An experiment with narrative agency in game design
- Source :
- Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170]
- Publication Year :
- 2015
-
Abstract
- This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources.
Details
- Database :
- OAIster
- Journal :
- Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170]
- Notes :
- application/pdf
- Publication Type :
- Electronic Resource
- Accession number :
- edsoai.on1146606705
- Document Type :
- Electronic Resource