Cite
'Blind faith'. An experiment with narrative agency in game design
MLA
Kurosu, M., et al. “‘Blind Faith’. An Experiment with Narrative Agency in Game Design.” Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170], 2015. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1146606705&authtype=sso&custid=ns315887.
APA
Kurosu, M., Polson, D., & Shah, V. L. (2015). “Blind faith”. An experiment with narrative agency in game design. Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170].
Chicago
Kurosu, M, Debra Polson, and Vidhi Lalit Shah. 2015. “‘Blind Faith’. An Experiment with Narrative Agency in Game Design.” Human-Computer Interaction: Interaction Technologies: 17th International Conference, HCI International 2015, Proceedings, Part II [Lecture Notes in Computer Science, Volume 9170]. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.on1146606705&authtype=sso&custid=ns315887.