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Automatically regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers

Authors :
Tonny Hidayat
Akhmad Dahlan
Ika Asti Astuti
Source :
2019 4th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE).
Publication Year :
2019
Publisher :
IEEE, 2019.

Abstract

in a game, artificial intelligence plays a significant role, a lot of logic and algorithms are applied Therein, Including in an RPG game. Fuzzy logic is a branch of artificial intelligence systems (artificial intelligence) that emulates the ability of humans to think in the form of algorithms, which are then run by machines. Generally, each opponent and the player character has a health status as a life limit, and the opponent character has a fuzzy input parameter is the length of the NPC life limit, distance to the player and player health. Also, in this character output parameters are blurred, dodged, Attacked, and calm. From the input parameters of fuzzy logic will then use the which will choose one output parameter. From the results of the implementation of producing activities when the conditions are weak and strong

Details

Database :
OpenAIRE
Journal :
2019 4th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE)
Accession number :
edsair.doi...........44bf17778d27ea480198ecefc5fbb193