Cite
Automatically regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers
MLA
Tonny Hidayat, et al. “Automatically Regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers.” 2019 4th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE), Nov. 2019. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........44bf17778d27ea480198ecefc5fbb193&authtype=sso&custid=ns315887.
APA
Tonny Hidayat, Akhmad Dahlan, & Ika Asti Astuti. (2019). Automatically regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers. 2019 4th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE).
Chicago
Tonny Hidayat, Akhmad Dahlan, and Ika Asti Astuti. 2019. “Automatically Regulates Non-Player Character Behavior Using Fuzzy Logic As An Artificial Intelligence Mechanism For Action Makers.” 2019 4th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE), November. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........44bf17778d27ea480198ecefc5fbb193&authtype=sso&custid=ns315887.