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Gamification of learning kanji with 'Musou Roman' game

Authors :
Dea Delima
A.F Choiril Anam Fathoni
Source :
2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG).
Publication Year :
2016
Publisher :
IEEE, 2016.

Abstract

Japanese pop culture penetration in Indonesia, become lifestyles for many teenagers here. The fanatic fans of Japanese culture which are very dedicated to their Japanese related hobby, such as manga, anime or video games, is growing rapidly in numbers recently. They continually build a lot of communities that share the same interest of Japanese culture; therefore it is increasing interest of Japanese language as well. The purpose of this research is to study about how “Musou Roman” game can help Japan culture enthusiasts to learn the most complicated Japanese letters, kanji, beside katakana and hiragana letters through gamification. This paper examines the benefit of an RPG (Role-Playing Game) to learn other language and their complicated letters, in this case Japanese kanji. Suggestions for research are made, with particular reference to how gamification, can bridge learning outcomes as well as gameplay experience. This paper will contribute as potential solution to demystification in learning Japanese Kanji.

Details

Database :
OpenAIRE
Journal :
2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)
Accession number :
edsair.doi...........088eb338e07f60032572c509d17258b0