Cite
Gamification of learning kanji with 'Musou Roman' game
MLA
Dea Delima, and A.F Choiril Anam Fathoni. “Gamification of Learning Kanji with ‘Musou Roman’ Game.” 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG), Dec. 2016. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........088eb338e07f60032572c509d17258b0&authtype=sso&custid=ns315887.
APA
Dea Delima, & A.F Choiril Anam Fathoni. (2016). Gamification of learning kanji with “Musou Roman” game. 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG).
Chicago
Dea Delima, and A.F Choiril Anam Fathoni. 2016. “Gamification of Learning Kanji with ‘Musou Roman’ Game.” 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG), December. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........088eb338e07f60032572c509d17258b0&authtype=sso&custid=ns315887.