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2. Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices.

3. The relationship between chronotype video game addiction and sleep quality in school-age children: A structural equation modeling approach.

4. Social exclusion and video game addiction among college students: the mediating roles of depression and maladaptive cognition.

5. Gaming Between Leisure and Addiction: How Young People Perceive Risk in Video Games.

6. Video Game Addiction in Young People (8–18 Years Old) after the COVID-19 Pandemic: The Grey Area of Addiction and the Phenomenon of "Gaming Non-Pathological Abuse (GNPA)".

7. Global impacts of video gaming behavior on young adults’ mental health during the COVID-19 pandemic: A systematic literature review

9. Video Game Addiction in Young People (8–18 Years Old) after the COVID-19 Pandemic: The Grey Area of Addiction and the Phenomenon of 'Gaming Non-Pathological Abuse (GNPA)'

10. Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis

11. The Relationship between Game Addiction and Aggression among Adolescents with Mediating Role of Narcissism and Self- Control.

12. Effects of memory and attention on the association between video game addiction and cognitive/learning skills in children: mediational analysis.

15. Video game addiction is associated with early stage of inhibitory control problems: An event‐related potential study using cued Go/NoGo task.

16. The Relationship of Video Game Addiction with Childhood Traumas and Emotional Dysregulation Problems.

17. Exploring attention deficit hyperactivity disorder prevalence and its relation to video game addiction among Egyptian medical students: A cross-sectional study

18. Comparación de características adictivas a los videojuegos entre hombres y mujeres estudiantes mexicanos.

20. Research Methods to Build a Reference Model for Designing Addiction-Aware Video Game

22. Video game addiction in psychiatric adolescent population: A hospital‐based study on the role of individualism from South China.

23. The epidemiology and effects of video game addiction: A systematic review and meta-analysis

24. Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.

25. Online gaming features in adolescents with attention-deficit/hyperactivity disorder.

26. Unwired : Gaining Control Over Addictive Technologies

27. System for identifying the level of mobile gaming addiction in children and adolescents

28. Reel World Replacing Real World In Richard Power’s The Overstory.

29. Validación transcultural de la estructura y propiedades internas del Test de Dependencia a Videojuegos (TDV).

30. USO PROBLEMÁTICO DE VIDEOJUEGOS Y FLEXIBILIDAD DE AFRONTAMIENTO EN ADOLESCENTES ECUATORIANOS.

31. In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

33. Exploring the relationship among hikikomori tendencies, autistic traits, computer game use and eating disorder symptoms.

34. Factors influencing the addiction characteristics of non-suicidal self-injurious behaviors in adolescents: A case-control study

35. Audio Nuggets: Video Game Addiction [Text]

36. Digital Diseases : Symptoms of the Internet Era

37. The Oxford Handbook of Digital Technologies and Mental Health

38. Esport Play : Anticipation, Attachment, and Addiction in Psycholudic Development

39. Proactive and reactive inhibitory control are differently affected by video game addiction: An event‐related potential study.

41. A digitális világtól való függés mint napjaink új veszélyforrása.

42. Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study.

43. Virtual World: Creators, Residents, and Tourists

44. me THE DIAGNOSIS OF VIDEO GAME ADDICTION IN THE DSM-5 AND THE ICD-11: CHALLENGES AND OPPORTUNITIES FOR CLINICIANS

45. Effects of Video Games on Children

46. СИМПТОМИ НА АДХД, ЕСКЕПИСТИЧКА МОТИВАЦИЈА И ПОЛ КАКО ПРЕДИКТОРИ НА ЗАВИСНОСТА ОД ИГРАЊЕ ВИДЕОИГРИ

47. Validation française d'une échelle de mesure de l'utilisation problématique des jeux vidéo en ligne : l'Internet Gaming Disorder-20.

48. A Parent's Guide to Video Games

49. Predicting Video Game Addiction Through the Dimensions of Consumer Video Game Engagement: Quantitative and Cross-sectional Study.

50. Gaming and Technology Addiction : Breakthroughs in Research and Practice

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