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451 results on '"open world"'

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1. Incremental Learning for Object Classification in a Real and Dynamic World

2. UMG-CLIP: A Unified Multi-granularity Vision Generalist for Open-World Understanding

3. Geographical Aspects of Open-World Video Games.

4. Scaling Up Multi-domain Semantic Segmentation with Sentence Embeddings.

5. A Closer Look at Few-Shot Classification with Many Novel Classes.

11. A Closer Look at Few-Shot Classification with Many Novel Classes

14. Unsupervised open-world human action recognition.

15. A Method of Modern Standardized Apple Orchard Flowering Monitoring Based on S-YOLO.

16. Toward Realism: An Analysis of Coastal Environments in Open-World Video Games.

17. Mixture-Based Open World Face Recognition

18. Towards Open World Traffic Classification

19. Ludus Magnus - A Serious Game for Learning the Latin Language

20. Task-Specific Novel Object Characterization

21. АКАДЕМІЧНА МОБІЛЬНІСТЬ ВИЩОЇ ОСВІТИ: СУЧАСНИЙ СТАН.

22. The Diversity Rule: Points of Interest (POIs) in Breath ofthe Wild, Red Dead Redemption 2 and Skyrim

23. Belöningssystem inom open world RPG-spel : En komparativ analys

24. Dynamic Evolution of Simulated Autonomous Cars in the Open World Through Tactics

25. Dense and Sparse 3D Deformation Signatures for 3D Dynamic Face Recognition

26. MMGET: a Markov model for generalized evidence theory.

27. Dijital Oyunun Belge Anlatıya Dayalı ve Açık Dünya Tasarımı: Docu-Game

28. A Method of Modern Standardized Apple Orchard Flowering Monitoring Based on S-YOLO

29. Open-World Stereo Video Matching with Deep RNN

30. Gdzie się kończy otwarty świat? O granicach grywalnej rzeczywistości.

32. A New Method to Identify Incomplete Frame of Discernment in Evidence Theory

33. A New Method to Determine Generalized Basic Probability Assignment in the Open World

34. A Note on Incomplete Information Modeling in the Evidence Theory

35. Determine the Number of Unknown Targets in Open World Based on Elbow Method.

36. "World without End": From Hyperreligious Theism to Religious Atheism.

37. The experience and exploration of worlds in single-player video games.

38. Niels Bohr's Diplomatic Mission during and after World War Two.

39. Digging our own grave: A Marxian consideration of formal education as a destructive enterprise.

40. Dijital Oyunun Belge Anlatıya Dayalı ve Açık Dünya Tasarımı: Docu-Game.

41. Implementation of a Branching and an Open-World Flow Model for a RPG Game.

42. INTRODUCERE ÎN GAMING - Red Dead Redemption 2 sau joaca de-a străbunicul la un cal putere.

43. Open-World Planning Algorithm Based on Logic

44. Maturity

46. The Horror Hunt

47. A new game

48. ADAPTIV MUSIK I SPEL : En undersökning på hur adaptiv musik påverkar spelupplevelsen och i vilka spelmoment adaptiv musik föredras över linjär musik

49. Miljöberättande inom Open World Spel : En komparativ studie

50. Videojuegos de Mundo Abierto: Definición, fundamentación de los principios de diseño ludonarrativo y propuesta de análisis

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