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Implementation of a Branching and an Open-World Flow Model for a RPG Game.
- Source :
-
International Journal of Pharmaceutical Research (09752366) . Apr-Jun2020, Vol. 12 Issue 2, p836-841. 6p. - Publication Year :
- 2020
-
Abstract
- This game is an open world, action RPG with different gameplay and each gameplay will lead to different ending. The player will need to explore around the world and gather tips or hints from the NPC to unlock the different gameplay. It is almost impossible to beat the game without try out different way to beat the game, as there are different enemy behavior and different challenge. Every NPC in this game will serve their own purpose. Each enemy in the game will behave differently base on the play style of the player. The area or level in the game will have a lot of hidden detail and stuff to reward the player for explore the area more. A mini map will be provided to the player, but the mini map won/t show the place that the player haven discovers. The fast travel system can only be used once the player unlock or explore the entire area. [ABSTRACT FROM AUTHOR]
- Subjects :
- *ROLEPLAYING games
*VIDEO games
*ENEMIES
*ROLEPLAYERS (Gamers)
*BRANCHING processes
Subjects
Details
- Language :
- English
- ISSN :
- 09752366
- Volume :
- 12
- Issue :
- 2
- Database :
- Academic Search Index
- Journal :
- International Journal of Pharmaceutical Research (09752366)
- Publication Type :
- Academic Journal
- Accession number :
- 155597844
- Full Text :
- https://doi.org/10.31838/ijpr/2020.12.02.0129