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1. Tea: A geo/cosmo event.

2. Peer-Produced Archives, Peer-Designed Solutions

3. THE CONCEPT OF «MEDIA DESIGN» IN SCIENTIFIC AND DICTIONARY DISCOURSES (material for the dictionary article of the electronic educational resource «Lexical Minimum of Mеdia Scientist»)

4. Analysis of Mobile-Based Geometry Learning Media Design for Middle School Students.

5. Romance as a medium-Lin Huiyin’s relationships in transmedia intertextual discourse.

7. Architectural Imaging Design

8. Mediengestaltung und Diversity aus sozialpsychologischer Perspektive.

9. i-com

10. Designing inclusive educational games: accessibility rubric.

11. Media Art—XXI Century: Genesis, Art Programs, Education Problems International Scientific Conference / Международная научно-практическая конференция «Медиаискусство XXI век. Генезис, художественные программы, вопросы образования»

12. Media Project: Concept, Features, Aspects of Quality Management

13. FORMATION OF THE ENVIRONMENTAL AWARENESS: CREATIVE APPROACHES TO ECO POSTER

14. Unreadable: the pictorial side of text elements.

16. ИЗ ИСТОРИИ КАЗАХСКОГО ГОСУДАРСТВЕННОГО ИЗДАТЕЛЬСТВА. АХМЕТ БАЙТУРСЫНОВ И СМАГУЛ САДВОКАСОВ.

17. BUĎME PRAGMATICI, POŽADUJME NEZAMÝŠLENÉ! Designování intervencí v etnografickém výzkumu sociálního vyloučen.

18. Exploring the Critical Appeal of Mobility-Augmented Reality Games

19. Film-Live : An Innovative Immersive and Interactive Cinema Experience

22. Prototype worlds of video games.

23. Three Microalgae Strains Growth and Lipids Production Based on Human Urine Solutions Supplemented with Four Metals.

24. Illuminating Smiles and Frowns: Visual-Affective Cueing Influences Viewer Perceptions of Page Layout Images.

25. Infologie et design informationnel. Une cartographie du domaine.

27. ‹Ich machʼ mir die Welt, widdewidde wie sie mir gefällt›: Medien- und Technikgestaltung als Artikulation

28. CMS.930 / 21G.034 Media, Education, and the Marketplace, Fall 2001

29. “By The Way, Meet Vera Stark”: An Exploration of Process, Film, and Collaboration

30. Stop-Motion-Videos zur Reflexion interkultureller Missverständnisse und Konflikte in der Sekundarstufe I: Qualitative Inhaltsanalyse medialer Beiträge aus interkulturell-kommunikativer und medienbezogener Perspektive

31. Design and Validation of t-MOOC for the Development of the Digital Competence of Non-University Teachers

35. Advantages of Involving Artificial Intelligence for Optimization of Design Processes in the Media Sphere

36. Software Design and New Media Design : Formal and Visual Tools to Design Mobile and Sensory Interfaces and Interactive Environments

37. Perancangan Media Pembelajaran Matematika Menggunakan Teknologi Augmented Reality

38. Pengembangan Media Pembelajaran Buku Digital Interaktif Berbasis Pendekatan Matematika Realistik untuk Meningkatkan Kemampuan Spasial Siswa

39. Android-Based Learning Media Design with Contextual Learning to Develop Problem-Solving Skills

40. MEDIA DESIGN IN THE FORMATION OF INNOVATIVE CULTURAL AND ENTERTAINMENT BUILDINGS

41. Problemy ukraińskiego wydawnictwa książkowego w dziedzinie wzornictwa

42. Медіадизайн: дослідження термінологічної бази і візуальної стилістики

43. Media Design: the Research of Terminology Base and Visual Stylistics

45. Constructive Comments?

46. Film and Television Production as Audiovisual Design.

47. Scrap : a multi-scale approach to media design and programming workflows

48. Being young and navigating online cultures in an algorithmic media setting : A qualitative study of young-adults perception of mediated public shaming on TikTok

49. Antici- An Exploration of Familiarity and Progress Through the Lens of Rocky Horror: A Theoretical Design

50. Preliminary Results from a Survey of Multimedia Development Practices in Australia

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