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408 results on '"machinima"'

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1. Escaping the cell: virtual reality escape rooms in biology education.

2. Media Convergence and Game-Based Learning: Developing a Hypothesis of Film Education for the Post-Media Age.

4. An Evaluation of the Virtual Learning Experience of Students with Disabilities through a 3D Virtual Story Made via Machinima.

5. The Effects of Machinima on Communication Skills in Students with Developmental Dyslexia.

7. Machinima, posfotografía y posanimación: estudio comparativo disciplinar.

9. Machinima, posfotografía y posanimación: estudio comparativo disciplinar

10. Jugabilidad asíncrona. Los rasgos del videojuego en el cine experimental y la videocreación.

11. Firebolt: A System for Automated Low-Level Cinematic Narrative Realization

12. Leveraging Machinima to Characterize Comprehension of Character Motivation

13. Jugabilidad asíncrona. Los rasgos del videojuego en el cine experimental y la videocreación

14. Penerapan Logika Fuzzy untuk Pembentukan Sutradara Otonom dalam hal Pencahayaan pada Machinima

15. The Effects of Machinima on Communication Skills in Students with Developmental Dyslexia

16. Experiments in Hybrid Documentary and Indigenous Model Animation.

17. Crafting Through Playing

18. Profiling Gaya Sutradara Berdasarkan Penempatan Posisi Kamera dengan Fuzzy Logic

19. Penerapan Sinematografi Dalam Penempatan Posisi Kamera Dengan Menggunakan Logika Fuzzy

20. Creating Machinima (3D) and Real Life Videos in an ESP Classroom

21. Two Stage Fuzzy Inference Systems for Autonomous Lighting in 3D Animated Movie Scene.

22. La machinima Entrevista de trabajo / Entretien d'embauche: une ressource numérique pour l'apprentissage de la langue française en contexte universitaire.

23. Cutscenes in Computer Games as an Information System

24. Minecraft and machinima in action: development of creativity in the classroom.

26. On Using Machinima as 'Found' in Animation Production

27. A pornografia como paródia: humor e crítica nos machinimas eróticos

28. Titiriteros de mundos sintéticos

29. Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D

30. A Question-answering Agent Using Speech Driven Non-linear Machinima

31. Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum

32. Machinima, posfotografía y posanimación: estudio comparativo disciplinar

33. Machinima, posfotografía y posanimación: estudio comparativo disciplinar

34. Connection Between : The research project investigating interactivity of digital worlds in a film production pipeline

35. Connection Between : The research project investigating interactivity of digital worlds in a film production pipeline

36. Experiments in Hybrid Documentary and Indigenous Model Animation

38. Creating Machinima (3D) and Real Life Videos in an ESP Classroom.

39. Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions

41. Development of Machinima: Transformation of Filmmaking into Virtual Production

42. Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic

44. Connection Between : The research project investigating interactivity of digital worlds in a film production pipeline

46. O game como meio de expressão: turnê Brasil

47. Electrical Appliance Usage Timeline Data Visualization: Machinima and Dynamic Circle

48. Language Teaching with Video-Based Technologies: Creativity and CALL Teacher Education Michael Thomas and Christel Schneider

49. Opere derivate e pratiche contemplative: alla ricerca del collage videoludico tra game art e machinima

50. Creativity In Amateur Multimedia: Popular Culture, Critical Theory, And Hci

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