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Connection Between : The research project investigating interactivity of digital worlds in a film production pipeline

Publication Year :
2022

Abstract

“How can game technology be used to maximize creativity and create an effective production pipeline for an animated film?” I think creating animated film should be a fun and creative process, that is why I have chosen this research question. I explore techniques used in Machinima films and aim to make it more user friendly and less restrictive. My research will become a sort of proposal to how the framework of a Machinima film could look in a modern film production.<br />It was part of the FilmMediaExpo22https://www.uniarts.se/english/news/events/events-spring-2022/filmmediaexpo22

Details

Database :
OAIster
Notes :
Hegerland Moen, Aurora
Publication Type :
Electronic Resource
Accession number :
edsoai.on1337528742
Document Type :
Electronic Resource