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3. The illusion of reality in the gaming world: implications for libraries.

4. Game Practice about Dark Patterns - Evoking Conversations on Dark Patterns in the Form of Game Design

5. Indoor Navigation System of Faculty of Civil Engineering, ITU: A BIM Approach.

7. Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment.

15. The main ideas of the techniques of artistic design of movie theater interiors in the style

16. A Proposed 2025 Ground Systems "Systems Engineering" Process.

17. Public Writing in Gaming Spaces

18. Изучение цикла while при обучении программированию на языке Python с элементами геймификации в Minecraft

19. Agent-based Crowd Simulation Modelling for a Gaming Environment

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