4 results on '"error-bounded"'
Search Results
2. Topological relation preserving streamline compression based on B-spline curves with bounded error.
- Author
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Liu, Donghan and Wang, Wenke
- Abstract
Streamline is one of the most commonly used visualization methods to describe flow field data. With the increase in data scale, the accurate storage of streamlines requires a large amount of storage space. How to store streamlines efficiently is an urgent problem to be solved. Streamline compression is an effective solution. To improve the compression ratio, a compression method with the consideration of the topological relation of the streamlines is proposed in this paper. First, we use a well-designed B-spline curve fitting method to fit the streamlines, during which an intersection test is performed to preserve the topological relation of the streamlines. Then, a lossless compression algorithm is used to compress the fitted streamlines. The experiment illustrates that compared with the existing method, our method can achieve a higher compression ratio, strictly control the compression error and maintain the topological relation of the streamlines. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
3. Practical error-bounded remeshing by adaptive refinement.
- Author
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Cheng, Xiao-Xiang, Fu, Xiao-Ming, Zhang, Chi, and Chai, Shuangming
- Subjects
- *
APPROXIMATION error - Abstract
• We propose an efficient and practical method to do bounded-error remeshing. • If vertices are added into the mesh, the error is easily reduced and finally bounded. • We adaptively refine the mesh to satisfy the error-bounded constraint. • We alternately do remeshing based on an edge length field and adaptively adjust it. We propose an efficient and practically robust method to isotropically remesh an input triangular mesh with bounded approximation error. Our method is based on a key observation, that is, when more uniformly distributed vertices are added into the remeshed mesh, the error-bounded constraint is usually satisfied. Then our algorithm adaptively refines the remeshed mesh to satisfy the error-bounded constraint and avoid heavy computational load. To that end, we present an iterative approach that alternates in each iteration a pass to do an edge-based remeshing using the computed edge length field and a pass to adaptively adjust the edge length field. The robustness of our method is demonstrated by performing tests on complex shapes, as well as models containing sharp features or boundaries. Compared to the state-of-the-art error-bounded methods, our technique is much faster and more practically robust. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
4. Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement
- Author
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Pierre Alliez, Dong-Ming Yan, Bedrich Benes, David Bommes, Kaimo Hu, Department of Computer Science [Purdue], Purdue University [West Lafayette], National Laboratory of Pattern Recognition [Beijing] (NLPR), Institute of Automation - Chinese Academy of Sciences, Rheinisch-Westfälische Technische Hochschule Aachen University (RWTH), Geometric Modeling of 3D Environments (TITANE), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and European Project: 257474,EC:FP7:ERC,ERC-2010-StG_20091028,IRON(2011)
- Subjects
Computational Geometry (cs.CG) ,FOS: Computer and information sciences ,Surface (mathematics) ,Mathematical optimization ,Computer science ,02 engineering and technology ,[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG] ,Operator (computer programming) ,Computer Science - Graphics ,feature preserving ,Approximation error ,error-bounded ,surface remeshing ,minimal angle improvement ,feature intensity ,0202 electrical engineering, electronic engineering, information engineering ,Polygon mesh ,ComputingMethodologies_COMPUTERGRAPHICS ,Approximation algorithm ,020207 software engineering ,Geometry processing ,Computer Graphics and Computer-Aided Design ,Graphics (cs.GR) ,Vertex (geometry) ,Bounded function ,Signal Processing ,Computer Science - Computational Geometry ,020201 artificial intelligence & image processing ,Algorithm design ,Computer Vision and Pattern Recognition ,Algorithm ,Software - Abstract
The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application. In this paper, we design an algorithm to address all three optimization goals simultaneously. The user specifies desired bounds on approximation error {\delta}, minimal interior angle {\theta} and maximum mesh complexity N (number of vertices). Since such a desired mesh might not even exist, our optimization framework treats only the approximation error bound {\delta} as a hard constraint and the other two criteria as optimization goals. More specifically, we iteratively perform carefully prioritized local operators, whenever they do not violate the approximation error bound and improve the mesh otherwise. In this way our optimization framework greedily searches for the coarsest mesh with minimal interior angle above {\theta} and approximation error bounded by {\delta}. Fast runtime is enabled by a local approximation error estimation, while implicit feature preservation is obtained by specifically designed vertex relocation operators. Experiments show that our approach delivers high-quality meshes with implicitly preserved features and better balances between geometric fidelity, mesh complexity and element quality than the state-of-the-art., Comment: 14 pages, 20 figures. Submitted to IEEE Transactions on Visualization and Computer Graphics
- Published
- 2017
- Full Text
- View/download PDF
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