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Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement

Authors :
Pierre Alliez
Dong-Ming Yan
Bedrich Benes
David Bommes
Kaimo Hu
Department of Computer Science [Purdue]
Purdue University [West Lafayette]
National Laboratory of Pattern Recognition [Beijing] (NLPR)
Institute of Automation - Chinese Academy of Sciences
Rheinisch-Westfälische Technische Hochschule Aachen University (RWTH)
Geometric Modeling of 3D Environments (TITANE)
Inria Sophia Antipolis - Méditerranée (CRISAM)
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
European Project: 257474,EC:FP7:ERC,ERC-2010-StG_20091028,IRON(2011)
Source :
IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, 2017, ⟨10.1109/TVCG.2016.2632720⟩, Presented at the EUROGRAPHICS Symposium on Geometry Processing
Publication Year :
2017

Abstract

The typical goal of surface remeshing consists in finding a mesh that is (1) geometrically faithful to the original geometry, (2) as coarse as possible to obtain a low-complexity representation and (3) free of bad elements that would hamper the desired application. In this paper, we design an algorithm to address all three optimization goals simultaneously. The user specifies desired bounds on approximation error {\delta}, minimal interior angle {\theta} and maximum mesh complexity N (number of vertices). Since such a desired mesh might not even exist, our optimization framework treats only the approximation error bound {\delta} as a hard constraint and the other two criteria as optimization goals. More specifically, we iteratively perform carefully prioritized local operators, whenever they do not violate the approximation error bound and improve the mesh otherwise. In this way our optimization framework greedily searches for the coarsest mesh with minimal interior angle above {\theta} and approximation error bounded by {\delta}. Fast runtime is enabled by a local approximation error estimation, while implicit feature preservation is obtained by specifically designed vertex relocation operators. Experiments show that our approach delivers high-quality meshes with implicitly preserved features and better balances between geometric fidelity, mesh complexity and element quality than the state-of-the-art.<br />Comment: 14 pages, 20 figures. Submitted to IEEE Transactions on Visualization and Computer Graphics

Details

ISSN :
19410506 and 10772626
Volume :
23
Issue :
12
Database :
OpenAIRE
Journal :
IEEE transactions on visualization and computer graphics
Accession number :
edsair.doi.dedup.....b768761633364761806bb9eac23f2596
Full Text :
https://doi.org/10.1109/TVCG.2016.2632720⟩