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1. Enhancing Agent Learning through World Dynamics Modeling

2. Can Language Models Serve as Text-Based World Simulators?

3. OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Following

4. Language-guided Skill Learning with Temporal Variational Inference

5. Policy Improvement using Language Feedback Models

6. V-STaR: Training Verifiers for Self-Taught Reasoners

8. Guiding Language Model Reasoning with Planning Tokens

9. Joint Prompt Optimization of Stacked LLMs using Variational Inference

10. Think Before You Act: Decision Transformers with Working Memory

11. Augmenting Autotelic Agents with Large Language Models

12. It Takes Two to Tango: Navigating Conceptualizations of NLP Tasks and Measurements of Performance

13. Supporting Qualitative Analysis with Large Language Models: Combining Codebook with GPT-3 for Deductive Coding

14. A Song of Ice and Fire: Analyzing Textual Autotelic Agents in ScienceWorld

15. GPT-3-driven pedagogical agents for training children's curious question-asking skills

16. Selecting Better Samples from Pre-trained LLMs: A Case Study on Question Generation

17. General-to-Specific Transfer Labeling for Domain Adaptable Keyphrase Generation

18. Asking for Knowledge: Training RL Agents to Query External Knowledge Using Language

19. One-Shot Learning from a Demonstration with Hierarchical Latent Language

20. Interactive Machine Comprehension with Dynamic Knowledge Graphs

21. Bringing Structure into Summaries: a Faceted Summarization Dataset for Long Scientific Documents

22. ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

23. An Empirical Study on Neural Keyphrase Generation

24. Graph Policy Network for Transferable Active Learning on Graphs

25. Role-Wise Data Augmentation for Knowledge Distillation

26. Learning Dynamic Belief Graphs to Generalize on Text-Based Games

27. Building Dynamic Knowledge Graphs from Text-based Games

28. Interactive Fiction Games: A Colossal Adventure

29. Does Order Matter? An Empirical Study on Generating Multiple Keyphrases as a Sequence

30. Interactive Language Learning by Question Answering

31. Interactive Machine Comprehension with Information Seeking Agents

32. Simple and Effective Curriculum Pointer-Generator Networks for Reading Comprehension over Long Narratives

33. Towards Solving Text-based Games by Producing Adaptive Action Spaces

34. Building Dynamic Knowledge Graphs from Text using Machine Reading Comprehension

35. One Size Does Not Fit All: Generating and Evaluating Variable Number of Keyphrases

36. TextWorld: A Learning Environment for Text-based Games

37. Counting to Explore and Generalize in Text-based Games

38. Rapid Adaptation with Conditionally Shifted Neurons

39. Neural Models for Key Phrase Detection and Question Generation

40. A Joint Model for Question Answering and Question Generation

41. Machine Comprehension by Text-to-Text Neural Question Generation

42. NewsQA: A Machine Comprehension Dataset

43. Natural Language Comprehension with the EpiReader

44. A Parallel-Hierarchical Model for Machine Comprehension on Sparse Data

45. TextWorld: A Learning Environment for Text-Based Games

48. Guiding Language Model Math Reasoning with Planning Tokens

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