All over the world, Web 2.0 technologies, which teachers are interested in, have been applied in various ways, yielding successful results. In 2013, Greg Kulowiec and Donna Young introduced the concept of "App Smashing" to combine multiple applications to create a single product. This concept was quickly adopted by teachers globally and became popular in the entire education world. While educators have used tools for tasks such as making posters, creating videos, and writing stories, App Smashing allows the use of multiple Web 2.0 tools to create a single product. Students can work in groups or individually, and most importantly, they can use technologies that align with their interests. This approach gives students the opportunity to choose, control, and take ownership of their learning processes. They can showcase their products in their schools and classrooms, and even share and obtain copyrights for their voiced stories. The role of the teacher in App Smashing is to guide students through the problem-solving steps. Families are also part of this practice, as students can continue their studies at home using the secure internet provided by their families. School administrations need to provide the necessary support to teachers who wish to implement this practice. When necessary, the school's information technology classroom should be designed to facilitate student use under the teacher's supervision. Continued internet support for students in areas with poor internet infrastructure, as seen during the pandemic, will make it easier for learners to use platforms like EBA and Web 2.0 tools. Access to the internet and technology is not only an issue for K-12 students but also for university students. Universities must ensure ease of access to information technologies for their students. App Smashing is not a practice that can be carried out solely by the teacher; it involves collaboration between teachers, students, parents, and school administrations at both the K-12 and higher education levels. The aim of this study is to clarify the concept of App Smashing, which allows the use of multiple Web 2.0 tools, and to contribute to the literature by examining its use in religious education. This qualitative study employs the document analysis method, reviewing print and internet sources to identify Web 2.0 tools suitable for App Smashing. Sample App Smashing plan designs for religious education are included. The conclusion analyzes and interprets the use of App Smashing in religious education. In-service training activities should be organized for both higher education institutions and the Ministry of National Education to introduce the concept of App Smashing to teachers. The development of native and national software for education, similar to advancements in the defense industry, is also recommended. [ABSTRACT FROM AUTHOR]