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1. The Effects of Optical Flow Perturbations on Standing Balance in People With Multiple Sclerosis.

2. Short- and Long-Term Changes in Balance After Active Video Game Training in Children With and Without Developmental Coordination Disorder: A Randomized Controlled Trial.

3. Age-Related Constraints in the Visuomotor Plasticity of Postural Control as Revealed by a Whole-Body Mirror Learning Task.

4. The Effects of Competition on Exercise Intensity and the User Experience of Exercise during Virtual Reality Bicycling for Young Adults †.

5. Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study.

6. 县域中小学职初教师培养 问题分析与优化建议.

7. Effectiveness of Visual Feedback Balance Training on Equiboard Versus Traditional Balance Training in Post Stroke Patients: A Comparative Study.

8. Effects of visual feedback balance system combined with weight loss training system on balance and walking ability in the early rehabilitation stage of stroke: a randomized controlled exploratory study.

9. It's all in the timing: delayed feedback in autism may weaken predictive mechanisms during contour integration.

10. Effects of Feedback Type on Touchscreen Navigation for Younger and Older Users.

11. Development of a tool for monitoring the jaw-opening pace and preliminary comparison the pace between young and old ages.

12. Hand hygiene compliance in nursing home wards: The effects of feedback with lights on alcohol-based hand rub dispensers.

13. Sensory Characteristics of Operators in Tasks Involving Control of Ergatic Systems without Visual Feedback.

14. Home-based guidance training system with interactive visual feedback using kinect on stroke survivors with moderate to severe motor impairment

15. Development of a tool for monitoring the jaw-opening pace and preliminary comparison the pace between young and old ages

16. Effects of Visual Input Absence on Balance Recovery Responses to Lateral Standing Surface Perturbations in Older and Younger Adults.

17. Real-time visual verification of leap motion controller measurements for reliable finger tapping test in Parkinson's disease.

18. Does Viewing Mirror-Reflected Body Image Affect Static and Dynamic Standing Balance?

19. Augmented feedback can change body shape to improve glide efficiency in swimming.

20. Influence of gaze, vision, and memory on hand kinematics in a placement task.

21. A Preliminary Study on How Combining Internal and External Focus of Attention in a Movement Language Can Improve Movement Patterns.

22. Mitigating Trunk Compensatory Movements in Post-Stroke Survivors through Visual Feedback during Robotic-Assisted Arm Reaching Exercises.

23. Increasing Visual Biofeedback Scale Changes Postural Control Complexity.

24. Virtual and Augmented Reality in Management of Phantom Limb Pain: A Systematic Review.

26. IM-tention: A Software for Brain-Computer Interface with Motor Recovery Purposes

27. Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual and Force Presentation

30. Effect of Step Height and Visual Feedback on the Lower Limb Kinematics Before and After Landing

31. Rearfoot Strike Run Retraining for Achilles Tendon Pain: A Two-patient Case Series.

32. Visual Information Processing in Older Adults: Force Control and Motor Unit Pool Modulation.

33. Combined Effects of Listening to Preferred Music and Video Feedback, during Warm-Up, on Physical Performance in Young Kickboxers.

34. Effect of Mirror Therapy on Upper Limb Function in Children and Adolescents with Hemiplegic Cerebral Palsy: A Systematic Review and Meta-Analysis.

35. Visual Presentation Interface to Reduce Effect of Machine Switching for Teleoperated Hydraulic Excavators.

36. Corticostriatal activity related to performance during continuous de novo motor learning.

37. Sociocultural Pressures, Internalization, and Body Esteem in Congenitally Blind, Late-Blind, and Sighted Men and Women.

38. Effect of clinical experience and training with visual feedback on standardized palpation outcomes—Potential implications for assessment of jaw muscle sensitivity.

39. The value of collision feedback in robotic surgical skills training.

40. بررسی تأثیر بازخورد بصری بر زمان آغاز واکداری فراگیران ایرانی زبان انگلیسی.

41. Corticostriatal activity related to performance during continuous de novo motor learning

42. Age-Related Topological Organization of Phase-Amplitude Coupling Between Postural Fluctuations and Scalp EEG During Unsteady Stance

43. Statistical evaluation of tongue capability with visual feedback

44. Effectiveness of Immersive Virtual Reality-Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients

45. The Effects of Competition on Exercise Intensity and the User Experience of Exercise during Virtual Reality Bicycling for Young Adults

46. The effect of visual feedback-based clinical monitoring application in patients with chronic low back pain: a randomized controlled trial.

47. Benefits of a Light-Painting Technique for Learning to Write New Characters: A Proof of Concept With Adults.

48. Motion state-dependent motor learning based on explicit visual feedback has limited spatiotemporal properties compared with adaptation to physical perturbations.

49. Designing and Manufacturing an Affordable and Easy to Use Visual Bio Feedback Device to Fix Forward Head Posture: A Pilot Study Involving Female Students.

50. Statistical evaluation of tongue capability with visual feedback.

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