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2,221 results on '"Virtual reality in education"'

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2. Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality.

3. Effects of a self-regulated-based gamified virtual reality system on students' English learning performance and affection.

4. Interactive game experience: a preliminary investigation of the impact of virtual reality on exercise rehabilitation behaviors.

5. "Micro World – Exploring the Microbial Kingdom": design and testing of a microbial VR science product.

6. Investigating the potential adverse effects of virtual reality-based learning system usage: from UTAUT2 and PPVITU perspectives.

7. Facial expressions capturing emotional engagement while learning with desktop VR: the impact of emotional regulation and personality traits.

8. A virtual reality-based collaborative argument mapping approach in the EFL classroom.

9. Metaverse in in the geography lecture classroom? Evaluating 'group VR' possibilities using the multiplayer 'Wooorld' VR app.

10. 'Take me to a virtual trip if you want me to write better!': the impact of Google Expeditions on EFL learners' writing motivation and performance.

11. Immersive Technology in Education.

12. Immersive technologies for providing a high-quality learning experience in the study of ethnic culture.

13. VR-assisted inquiry-based learning to promote students' science learning achievements, sense of presence, and global perspectives.

14. Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review.

15. Immersive media and its influences on design thinking.

16. On the role of virtual reality in engineering education: a systematic literature review of experimental research (2011–2022).

17. Virtual reality facilitates pro-environmental behavioural intentions.

18. Use of Virtual Reality Technology for Learning Mechanical Skills.

19. The impact of high-immersion virtual reality on EFL learners' foreign language speaking anxiety: A mixed-method approach.

20. Preparing teachers for the future: Microteaching in the immersive VR environment.

21. Virtual reality in cultural education: Cultural integration and academic performance of migrant students in the context of cultural capital.

22. Exploring students' acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course.

23. Comparative effectiveness of teaching physics in the classroom and through VR: Perspectives for expanding the possibilities of using VR technology in education.

24. Supporting project-based learning for students' oral English skill and engagement with immersive virtual reality.

25. Live, play, and learn: Language learner engagement in the immersive VR environment.

27. Transformation of pedagogical support in the digital age

28. Case study: an international business negotiation course design and implementation of a VR-based experiential learning environment.

29. An empirical research on factors affecting continuous usage of online course – virtual management as the moderator.

30. Investigating the Impact of Learners' Time Allocation in Immersive Simulation-Based Learning Environments.

31. Critical Digital (Counter)Placemaking.

32. A PHENOMENOLOGICAL STUDY OF STUDENTS' EXPERIENCES USING GOOGLE DOCS FOR COLLABORATIVE ONLINE VIRTUAL TEAM WRITING INSTRUCTION.

33. Comparison of Open-Source Networking Libraries for Unity Engine in Higher Education.

34. La virtualidad como herramienta didáctica y promotora de pertenencia.

36. Exploring Interactive Learning Approaches and Technology Integration in the Kenyan Education System.

37. Factors influencing the adoption of virtual reality (VR) technology among parents of individuals with ASD.

38. BEYOND THE CLASSROOM WALLS: VIRTUAL REALITY FOR ENGAGING EDUCATION.

39. ANÁLISIS NEUTROSÓFICO DE LAS ACTITUDES HACIA LA MÁQUINA DE EXPERIENCIA DE NOZICK.

40. ¿Enseñanza presencial, virtual o semipresencial? Tendencias en docentes de educación superior en el contexto de postpandemia.

41. Virtual Reality and Critical Civic Literacy: Reenvisioning Literacy Education for Incarcerated Youth.

42. The effectiveness of immersive learning technologies in K–12 English as second language learning: A systematic review.

43. Enhance affective expression and social reciprocity for children with autism spectrum disorder: using virtual reality headsets at schools.

44. The Role of Innovative Techniques in Development of STEMeducation in Ukraine.

45. Unlocking the potential of virtual reality in education: Insights from teachers and recommendations for integration.

46. A Case Study on the Implementation of Experiential Learning Integrated with Virtual Reality Technology in Teacher Education.

47. Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP)

49. The impact of immersive virtual reality on art education: A study of flow state, cognitive load, brain state, and motivation.

50. Opportunities and challenges of using immersive technologies to support students' spatial ability and 21st-century skills in K-12 education.

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