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1. Evaluation Method for Virtual Museum Interface Integrating Layout Aesthetics and Visual Cognitive Characteristics Based on Improved Gray H-Convex Correlation Model.

2. The Application of Metaverse in the Tourism Sector as a Tool for Enhancing Sustainability—Case Study: A Medieval 'Perfume Burner' of the Local Historical Museum of Montilla (Cordoba, Spain).

3. Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations.

6. TeTieuVR: An Immersive VR Application Introducing the Captivating Art of TeTieu Puppetry

7. Color Constancy Assuming Viewing Works Using a Display

9. The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display

10. A Study on UX Design Guidelines and Visitor Profiling for Virtual Museum

13. An empirical study of virtual museum based on dual-mode mixed visualization: the Sanxingdui bronzes

14. Sounds of History: A Digital Twin Approach to Musical Heritage Preservation in Virtual Museums.

15. An empirical study of virtual museum based on dual-mode mixed visualization: the Sanxingdui bronzes.

16. Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand.

17. VIRTUALIZATION OF MUSEUMS AS AN ELEMENT OF THE MODERN EDUCATION OF YOUNG TOURIST SPECIALISTS.

18. Enhanced Inclusion through Advanced Immersion in Cultural Heritage: A Holistic Framework in Virtual Museology.

19. Reframing museum epistemology for the information age : a discursive design approach to revealing complexity

20. Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand

21. Adrijo: A Digital Platform for Adriatic Port Heritage—Good Practices for Virtual Museums and Touristic Experiences

22. Adrijo: A Digital Platform for Adriatic Port Heritage—Good Practices for Virtual Museums and Touristic Experiences.

23. Early virtual science museums: when the technology is not mature.

24. Promoting students' higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach.

25. Development of a virtual reality application for the Old Harran School.

26. Archivo de la revuelta. Del despertar al museo virtual para el caso chileno.

27. Application of immersive technology in a museum.

28. Patrimônio Intelectual e Memória Institucional: um estudo de caso no quadro científico do Instituto de Física da Universidade Federal do Rio de Janeiro.

29. Examination of the Effect of Virtual Reality-Based Virtual Museum Design on Student Achievement in Science Education.

30. BEYOND THE WALLS: THE DESIGN AND DEVELOPMENT OF THE PETRALONA CAVE VIRTUAL MUSEUM UTILISING 3D TECHNOLOGIES.

31. GLAZBA KAO DIO POSJETITELJEVA ISKUSTVA VIRTUALNOG MUZEJA.

32. Virtualization of Museums as an Element of the Modern Education of Young Tourist Specialists

33. Beyond the walls: the design and development of the Petralona Cave virtual museum utilising 3D technologies

34. Ziyaretçi Deneyimi ve Sanal Müzeler: Müzelerin Web Sitelerine Yönelik Bir Analiz

35. Evaluation Method for Virtual Museum Interface Integrating Layout Aesthetics and Visual Cognitive Characteristics Based on Improved Gray H-Convex Correlation Model

38. متطلبات توظيف المتاحف الافتراضية لتنمية المهارات اللغوية لطفل الروضة.

39. Sosyal Bilgiler Öğretiminde 5 ve 6. Sınıf Kültür ve Miras Öğrenme Alanlarında Sanal Müze Kullanımına Yönelik Öğretmen Görüşleri.

40. Ziyaretçi Deneyimi ve Sanal Müzeler: Müzelerin Web Sitelerine Yönelik Bir Analiz.

41. Analysis of how universal design principles impact on the perception of virtual museum interfaces.

42. Digitisation and Sharing of Collections: Museum Practices and Copyright During the COVID-19 Pandemic.

43. MUSEARI referente de los museos virtuales LGTBIQ+: Entrevista a Ricard Huerta.

44. Fiziksel ve Sanal Müze Deneyimlerinde Mekânsal Okunabilirlik Üzerine Değerlendirmeler.

45. Implementing Digital Documentation Techniques for Archaeological Artifacts to Develop a Virtual Exhibition: The Necropolis of Baley Collection

46. Virtual Museum Scene Design Based on VRAR Realistic Interaction under PMC Artificial Intelligence Model

47. The transition from in-person to virtual museum programing for individuals living with chronic pain – A formative evaluation

49. Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study

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