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61 results on '"User Centered Design"'

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1. Hartgezondheid in eigen hand: Onderzoek naar toepassing van interactieve (speelse) technologie om mensen met hart- en vaataandoeningen te ondersteunen in een gezonde leefstijl

3. Improving metacognition through self-explication in a digital self-regulated learning tool

4. A toy or a friend? Children's anthropomorphic beliefs about robots and how these relate to second-language word learning

7. Development of a Design Framework for Metacognition in Game-Based Learning

8. Training the use of theory of mind using artificial agents

9. Training of ambulance nurses with virtual reality: finding the business case

11. Designing for metacognition in game-based learning: A qualitative review

12. Fit for play: developing an adaptive exergame platform to motivate inactive children

13. Towards a Framework for Metacognition in Game-Based Learning

14. Cross-cultural differences in playing centipede-like games with surprising opponents

15. Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study

16. Meco

17. ‘What I see is not what you get’: why culture-specific behaviours for virtual characters should be user-tested across cultures

18. Ethical stewardship

19. Learn-to-learn: game-based learning for metacognition

20. Leren om te leren met MetaCards

21. Adaptive computational thinking

22. Do young adolescents enjoy long distance cycling to school? An exploratory research to understand attitudes and behavior in the Netherlands

23. Socially smart software agents entice people to use higher-order theory of mind in the Mod game

24. The origin of mimicry: deception or merely coincidence?

25. The influence of prior knowledge and viewing repertoire on learning from video

26. The serious game HearHere for elderly with age-related vision loss: effectively training the skill to use auditory information for navigation

28. Processes and models for serious game design and development

29. Games for learning

31. New directions in cognitive educational game design

32. Applying formal design methods to serious game design: a case study

34. ICT4D (ICT for development)

35. Learning Experience of students: a new framework for individual differences?

36. Game on! Lessons learned from joint development and production of health games

37. Gaming voor vitaliteit

38. Lectoraat User-Centered Design

39. A three-dimensional model for educational game analysis & design

40. Spel tussen amusement en kunst: De verbeelding van cultuur in games

41. Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises

42. Applications and their Piloting

43. Reflection in educational games

44. Pressure at play: measuring player approach and avoidance behaviour through the keyboard

45. The effect of story on player experience

46. How to improve learning from video, using an eye tracker

47. What Makes It Work? Mapping Effective Game Mechanics for Health Game User Research

49. User experience & user-centered design: health games user research model

50. Creating a World for Socio-Cultural Agents

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