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3. Data Augmentation Pipeline for Enhanced UAV Surveillance

4. Innovative virtual reality solutions for technical training in heavy construction equipment repair and maintenance.

5. Study of Production Workflows in Interactive 3D Animation with AI Applications.

6. Bunce Island: Through the Mirror – Epic Games' MetaHumans and the trans-Atlantic slave trade.

7. Pre-Dam Vltava River Valley—A Case Study of 3D Visualization of Large-Scale GIS Datasets in Unreal Engine.

8. End-to-end digital twin creation of the archaeological landscape in Uruk-Warka (Iraq)

10. Enhancing virtual indoor environment and energy efficiency with real-time BIM and Unreal Engine integration in building lighting design

11. Using Virtual and Augmented Reality with GIS Data.

12. Exploring Data for Construction Digital Twins: Building Health and Safety and Progress Monitoring Twins Using the Unreal Gaming Engine.

13. Detection and Assessment of Seismic Response of High-Speed Railway Bridges Based on Smartphone Public Participation.

14. Data Management Framework for Highways: An Unreal Engine-Based Digital Sandbox Platform.

15. Gamification for road asset inspection from Mobile Mapping System data.

16. A Simulation Dataset Generator for Object Detection Research

17. Development of an Autonomous Pilotage for a Digital Twin-based Unmanned Surface Vessel in Virtual Reality

18. Immersive Technologies in Virtual Heritage for an Innovative Tourist Experience the Case of the Berati Ethnographic Museum

20. Virtual Reality Experience Analysis from Point Cloud Data

21. Design and Development of an Educational Game Based on Human-Computer Interaction for Solar Terms

23. Визуализация моделей урбанизированных территорий на игровых движках

24. A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection.

25. DecentraliDrone: A decentralized, fully autonomous drone delivery system for reliable, efficient transport of goods

27. E-DQN-Based Path Planning Method for Drones in Airsim Simulator under Unknown Environment.

28. DecentraliDrone: A decentralized, fully autonomous drone delivery system for reliable, efficient transport of goods.

29. Joining SUMO and Unreal Engine to Create a Bespoke 360 Degree Narrow Passage Driving Simulator

30. Modeling of an Automotive Radar Utilizing Grid-DBSCAN and SNR Characteristics of Virtual Objects in Unreal Engine

31. Original portfolio of compositions

32. Pre-Dam Vltava River Valley—A Case Study of 3D Visualization of Large-Scale GIS Datasets in Unreal Engine

33. Improving Three-Dimensional Building Segmentation on Three-Dimensional City Models through Simulated Data and Contextual Analysis for Building Extraction.

34. End-to-end digital twin creation of the archaeological landscape in Uruk-Warka (Iraq).

35. 基于虚幻引擎的红外成像激光对抗模拟系统.

36. Comparative analysis of the performance of Unity and Unreal Engine game engines in 3D games.

37. A Simulation Framework of Unmanned Aerial Vehicles Route Planning Design and Validation for Landslide Monitoring.

38. 基于 UE 的水下机器人动态仿真平台设计与实现.

39. Physics-Based Watercraft Simulator in Virtual Reality.

40. Methodology for Real-Time Sensor Measurement Based Augmented Reality Laboratory Experiment in a Wind Tunnel

41. Exploring the ability of Virtual Set Systems in helping Small Broadcasters entering the Digital Television scene: Addressing the Technical, Licensing, and Operational Challenges of Fatwa TV

42. Interactive BIM-Based VR: A Case Study of Doors

43. Reachability Simulation of Car Dashboard Commands: A Comparison Between Delmia™ v5 and Unreal Engine™ v4

44. Detection and Assessment of Seismic Response of High-Speed Railway Bridges Based on Smartphone Public Participation

45. Exploring Data for Construction Digital Twins: Building Health and Safety and Progress Monitoring Twins Using the Unreal Gaming Engine

46. Data Management Framework for Highways: An Unreal Engine-Based Digital Sandbox Platform

47. Teaching virtual production: the challenges of developing a formal curriculum

48. Can we benefit from game engines to develop digital twins for planning the deployment of photovoltaics?

49. Potentials of game engines for wind power digital twin development: an investigation of the Unreal Engine

50. Teaching virtual production: the challenges of developing a formal curriculum.

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