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Physics-Based Watercraft Simulator in Virtual Reality.

Authors :
Ervin, Kelly
Boone, Jonathan
Smink, Karl
Savant, Gaurav
Martin, Keith
Bak, Spicer
Clark, Shyla
Source :
Virtual Worlds; Dec2023, Vol. 2 Issue 4, p422-438, 17p
Publication Year :
2023

Abstract

In this paper, watercraft and ship simulation is summarized, and the way that it can be extended through realistic physics is explored. A hydrodynamic, data-driven, immersive watercraft simulation experience is also introduced, using the Unreal Engine to visualize a Landing Craft Utility (LCU) operation and interaction with near-shore waves in virtual reality (VR). The VR application provides navigation scientists with a better understanding of how coastal waves impact landing operations and channel design. FUNWAVE data generated on the supercomputing resources at the U.S. Army Corps of Engineers (USACE) Engineering Research and Development Center (ERDC) are employed, and using these data, a graphical representation of the domain is created, including the vessel model and a customizable VR bridge to control the vessel within the virtual environment. Several dimension reduction methods are being devised to ensure that the FUNWAVE data can inform the model but keep the application running in real time at an acceptable frame rate for the VR headset. By importing millions of data points output from the FUNWAVE version 3.4 software into Unreal Engine, virtual vessels can be affected by physics-driven data. [ABSTRACT FROM AUTHOR]

Subjects

Subjects :
VIRTUAL reality
BOATS & boating

Details

Language :
English
ISSN :
28132084
Volume :
2
Issue :
4
Database :
Complementary Index
Journal :
Virtual Worlds
Publication Type :
Academic Journal
Accession number :
174494125
Full Text :
https://doi.org/10.3390/virtualworlds2040024