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1. How Usable Is Coursera? A Usability Analysis through Eye-Tracking and Authentic Tasks

5. The Effect of Digital Game-Based Learning on Secondary Level Students' Learning of Internet Literacy

6. The Effects of Block-Based Visual and Text-Based Programming Training on Students' Achievement, Logical Thinking Skills, and Motivation

7. Exploring the Role of Situational Flow Experience in Learning through Design in 3D Multi-User Virtual Environments

8. The Effects of 3D Multi-User Virtual Environments on Collaborative Learning and Social Presence

9. Reconsidering the Motivation of Learners in Educational Computer Game Contexts

11. Modeling of an Instructional Design Process Based on the Problem-Based Learning Approach in Three-Dimensional Multi-User Virtual Environments

12. The Effect of Design Tasks on the Cognitive Load Level of Instructional Designers in 3D MUVEs

15. Comparison of Object-Oriented and Robot Programming Activities: The Effects of Programming Modality on Student Achievement, Abstraction, Problem Solving, and Motivation

17. Guidelines for Transferring Residential Courses into Web

19. Evaluation of Computer Games for Learning about Mathematical Functions

20. Sağlıklı ve Güvenli Okul Yaşamı

21. Eğitim Teknolojileri Okumaları 2021

22. Relationship of working arrangements and getting COVID-19 in the outpatients: "in the same storm but different boats".

23. Deneyap Atölye Öğrencilerinin Bilimsel Yaratıcılık Becerilerinin İncelenmesi.

30. 1980 SONRASI SAĞLIK POLİTİKALARINDA NEOLİBERAL FİİL ÇEKİMLERİ: PİYASALAŞMA VE DESANTRALİZASYON.

36. Agile Development of Educational Games: A Hyper Casual Game Design Model Approach.

37. Uzaktan Eğitim Öğrencilerinin Etkileşim Deneyimlerinin İncelenmesi.

46. EFFECTS OF RESTRICTION MEASURES ON MORBIDITY AND MORTALITY IMPLEMENTED DURING COVID-19 PANDEMIC IN TURKEY: A RESEARCH THROUGH NATIONAL DATA INCLUDING ONE YEAR

49. How did the Pandemic Affect Health Utilization for Non-COVID-19 People? Mixed Methods Study in Primary and Tertiary Care from Ankara, Turkey?

50. The effects of block‐based visual and text‐based programming training on students' achievement, logical thinking skills, and motivation.

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