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Agile Development of Educational Games: A Hyper Casual Game Design Model Approach.

Authors :
Altun, Emrah
Arslan, Seda
Oral, Ömer
Tüzün, Hakan
Source :
Journal of Computer Education (JCE); Dec2023, Vol. 2 Issue 2, p29-49, 451p
Publication Year :
2023

Abstract

Hyper casual (HC) games are a sub-genre of mobile games. Such games are quick to learn, easy to play, require little attention and are played in short sessions. The development time of such games is agile, short and less costly. The development and revision of educational games takes a long time and is costly. The aim of this study is to examine the design processes of a company that develops HC games, to evaluate them from an educational game perspective and to reveal a game development model. Formative in-vivo naturalistic research method, one of the qualitative research methods, was used in the study. Data were collected through interviews. A Hyper Casual Game Design Model (HCGDM) is proposed based on insights from the game development experiences of the company. The HCGDM consists of core components, including the Team, Game Idea, Development Process, Publishing Process, and Optimization, which are carried out in sequential steps. Test, Target Audience, Stakeholders, and Corporate Culture also play a role with the core components in the development process and are related to how each step of development should be approached. It is thought that educational games can be developed faster by considering the model components. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
29799279
Volume :
2
Issue :
2
Database :
Complementary Index
Journal :
Journal of Computer Education (JCE)
Publication Type :
Academic Journal
Accession number :
176063828