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1. Underlying Processes of an Inverted Personalization Effect in Multimedia Learning – An Eye-Tracking Study

2. Does Personalisation Promote Learners’ Attention? An Eye-Tracking Study

36. Training visuospatial skills for medical ultrasound imaging with a desktop-based learning game

37. Spatial task solving on tablets: analysing mental and physical rotation processes of 12–13-year olds

38. Exploration vs. limitation

39. Tabletop teleporter

41. Rotate it! – Effects of touch-based gestures on elementary school students' solving of mental rotation tasks

42. Adapting Gameplay to Eye Movements - An Exploration with TETRIS

43. Potential of AR for the Analysis and Training of Spatial Skills

44. The Future of Geographic Information Displays from GIScience, Cartographic, and Cognitive Science Perspectives (Vision Paper)

45. A gender issue? - How touch-based interactions with dynamic spatial objects support performance and motivation of secondary school students

46. Information push and pull in tactile pedestrian navigation support

47. A Comparison of Mental and Physical Rotation Using Gaze-Based Measures

49. Underlying Processes of an Inverted Personalization Effect in Multimedia Learning – An Eye-Tracking Study

50. Demonstrating TouchScope: a hybrid multitouch oscilloscope interface

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