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Tabletop teleporter
- Source :
- PerDis
- Publication Year :
- 2020
- Publisher :
- ACM, 2020.
-
Abstract
- Communication with remote persons over a video link is common today, e.g. to connect with family members abroad, particularly during the COVID-19 pandemic. However, social activities such as board games are rarely shared in this way, as common video chat software does not support this scenario well. However, interactive tabletops provide inherent support for natural tangible interaction with items on the tabletop surface. We present the Tabletop Teleporter, a setup designed to merge two remote locations into a single shared interaction space. We evaluate the system using a board game, focusing on the perceived immersion and connectedness of participants. Our evaluation shows that most measures for the social quality of a remotely shared game are not significantly different from one played with co-located participants, and that players prefer our setup over a pure videochat scenario.
- Subjects :
- 2019-20 coronavirus outbreak
Social quality
Coronavirus disease 2019 (COVID-19)
Social connectedness
business.industry
Computer science
Severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2)
Video chat
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
020207 software engineering
02 engineering and technology
Space (commercial competition)
Software
Human–computer interaction
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
business
050107 human factors
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 9TH ACM International Symposium on Pervasive Displays
- Accession number :
- edsair.doi...........a4a17361357b591a3475000b1b6a0ef5