32 results on '"Sumaryati, Sri"'
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2. Potential of E-CoPAL Strategy to Improve Analytical Problem Solving and Teamwork Skills in Accounting Education
3. Chances and Challenges of Digital-Based Education : A Literature Review
4. Chances and Challenges of Digital-Based Education
5. PENGARUH FLIPPED CLASSROOM BERBANTUAN MULTIMEDIA INTERAKTIF TER HADAP HASIL BELAJAR RANAH KOGNITIF SISWA DALAM PEMBELAJARAN AKUNTANSI
6. PENGEMBANGAN KOMIK DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR AKUNTANSI DASAR KELAS X AKUNTANSI DI SMK X
7. Meningkatkan Kompetensi Pengarsipan Perangkat Desa Melalui E-Modul untuk Optimalisasi Pelayanan Masyarakat
8. Mengoptimalkan Keterampilan Administrasi Keuangan Melalui Inovasi E-Modul Berbasis Flipbook: Sebuah Analisis Fisibilitas
9. Pengembangan E-Modul Tutorial Pengelolaan Informasi Pengurus BUMDesa
10. Effects of mobile learning games on students’ self-regulated learning
11. ESTABLISHING IoT FOR CONTENT VALIDITY OF ENTREPRENEURSHIP EDUCATION AUDIT PROGRAM.
12. ENTREPRENEURSHIP CULTURE: HOW ARE UNIVERSITIES INVOLVED IN ITS DEVELOPMENT?
13. Readiness of Accounting Teacher Candidate to Teach Creative Products and Entrepreneurship Subjects in Vocational High School
14. Analysis of Individual Factors in Improving Knowledge Sharing: Case Study of Accounting Education Students
15. PELATIHAN DAN PENDAMPINGAN PENYUSUNAN LAPORAN KEUANGAN BUMDES SARI AMANAH
16. Mobile application-based media learning and its’ effect on students’ learning motivation
17. Improvement of Accounting Teacher Competencies Through E-Book Creation Training as An Alternative Teaching Material
18. OPTIMIZATION OF PROBLEM-SOLVING SKILLS THROUGH THE APPLICATION OF CREATIVE PROBLEM-SOLVING MODELS ASSISTED BY ACCOUNTING CARDS
19. Theory of Planned Behaviour: Accounting Pre-Service Teacher's Intention in Knowledge Sharing
20. The Use Mobile Learning Game on Students' Self-Regulated Learning in Vocational High School
21. Learning conditions during online learning and development of mobile application-based learning media at Surakarta Vocational High School.
22. PENERAPAN MODEL TEAMS GAMES TOURNAMENT BERBANTU SMART APPS CREATOR UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA
23. PENGARUH PENERAPAN MODEL DISCOVERY LEARNING BERBANTU MEDIA VIDEO TERHADAP HASIL BELAJAR RANAH KOGNITIF
24. PENERAPAN MODEL PEMBELAJARAN STAD BERBANTU MEDIA KOMIK UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK
25. PENGARUH MODEL FLIPPED CLASSROOM DAN ENRICHED VIRTUAL TERHADAP HASIL BELAJAR KOGNITIF
26. TINGKAT KNOWLEDGE SHARING MAHASISWA DIUKUR DENGAN INSTRUMEN KNOWLEDGE SHARING BEHAVIOR SCALE
27. PENERAPAN MODEL ARGUMENT DRIVEN INQUIRY (ADI) BERBANTUAN E-LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK SMK
28. Portrait of Online Learning during the Covid-19 Pandemic (a Case Study on Solo Raya Vocational Teacher)
29. The SAVI Learning Model Application Assisted by E-Learning-Based Accounting Puzzle Media to Improve Vocational School Students’ Collaboration Skills
30. Readiness of Accounting Teacher Candidate to Teach Creative Products and Entrepreneurship Subjects in Vocational High School.
31. Incorporating Transferable Skills into a Pre-service Teacher's Education Lesson Plans: A Case Study of an Accounting Course.
32. PENGEMBANGAN LABORATORIUM KEWIRAUSAHAAN TERPADU PRODI PENDIDIKAN EKONOMI
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