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73 results on '"Search games"'

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1. On the Effect of Symmetry Requirement for Rendezvous on the Complete Graph.

2. A Classical Search Game in Discrete Locations.

3. Solving the Datum Search as a Partially Observed Stochastic Game

5. How to Play Hot and Cold on a Line

6. A search game on a hypergraph with booby traps.

7. On Submodular Search and Machine Scheduling.

8. The expanding search ratio of a graph.

9. Approximate solutions for expanding search games on general networks.

10. A composite game of hide and seek.

14. Searching for an Axis-Parallel Shoreline

15. A ROC-Based Approach for Developing Optimal Strategies in UUV Search Planning.

17. The search and rescue game on a cycle.

18. Counterintuitive prey strategies against predators with finite budgets: protection heterogeneity among sites matters more than their number.

19. Codes, lower bounds, and phase transitions in the symmetric rendezvous problem.

20. Search and Rescue Games: Games on Trees and Graphs

21. Ambush and Active Search in Multistage Predator-Prey Interactions.

22. A Numerical Approach to the `Princess and Monster΄ Game on an Interval.

23. Game theory for unmanned vehicle path planning in the marine domain: State of the art and new possibilities

24. Computation under Uncertainty: From Online Algorithms to Search Games and Interruptible Systems

25. Competitive search in a network

26. Sur l'effet de la contrainte de symétrie pour le problème du rendez-vous sur le graphe complet

27. Searching for an axis-parallel shoreline

28. Strategy for Quickest Second Meeting of Two Agents in Two Locations.

29. Optimal Symmetric Rendezvous Search on Three Locations.

30. Online searching with turn cost

31. Directed Path-width and Monotonicity in Digraph Searching.

32. COMPACT REPRESENTATIONS OF SEARCH IN COMPLEX DOMAINS.

33. Search and Ambush Games with Capacities.

34. Using Agent-based Simulation and Game Theory to Examine the WWII Bay of Biscay U-boat Campaign.

35. Continuous Accumulation Games in Continuous Regions.

36. Game Theory for Unmanned Vehicle Path Planning in the Marine Domain: State of the Art and New Possibilities.

37. A Game Related to the Number of Hides Game.

38. Accumulation Games, Part 1: Noisy Search.

39. How to play hot and cold.

40. Finding a moving fugitive. A game theoretic representation of search

41. Optimal Online Escape Path Against a Certificate

42. The Expanding Search Ratio of a Graph

43. A stochastic game model of searching predators and hiding prey.

44. Search Games on Hypergraphs

45. Search Games on Hypergraphs

46. Search Games on Hypergraphs

49. On the monotonicity of games generated by symmetric submodular functions

50. Monotonicity and inert fugitive search games

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