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Finding a moving fugitive. A game theoretic representation of search

Authors :
Guillermo Owen
Gordon H. McCormick
Naval Postgraduate School (U.S.)
Applied Mathematics
Source :
Computers & Operations Research. 35:1944-1962
Publication Year :
2008
Publisher :
Elsevier BV, 2008.

Abstract

The article of record as published may be found at http://dx.doi.org/10.1016/j.cor.2006.09.020 We develop and analyze a “manhunting” game involving a mobile hider, who wishes to maximize his time to capture, and a mobile searcher, who wishes to minimize this same time. The game takes place within a variegated environment that offers better and worse locations to evade capture. The hider is able to move from one hide site to another at will. In choosing a hide site, he must consider the risk of discovery, the risk that he will be betrayed, and the risk that he will be captured while moving from one site to another. The searcher can select any cell to search within the fugitive’s feasible hiding set. We examine the strategic behavior of both players and provide examples. Published by Elsevier Ltd.

Details

ISSN :
03050548
Volume :
35
Database :
OpenAIRE
Journal :
Computers & Operations Research
Accession number :
edsair.doi.dedup.....7ebb4fbb9b7a683b29ce3c918815bb38
Full Text :
https://doi.org/10.1016/j.cor.2006.09.020