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2. Practices to MoCap Real-Time Streaming to VR

3. Mini-Review on Aged Refuse Bioreactors for Landfill Leachate Management

4. Research into the Development of Game Assets by Independent Artists for a Valve’s Workshop Game Dota 2

6. Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation

8. Optimization of the marine microalgae Nannochloropsis oculata harvesting by flocculation: Effects on biomass quality and residual medium reuse for a new cycle.

9. Development of an Operation Console in Virtual Reality for a Serious Game Designed as a Tool for User Training in Piloting an Unmanned Aerial Vehicle

18. How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case

23. Game Design for Students: Teaching as a Whole Context

24. Understanding Game Design for the Development of a Game Environment

30. Terrestrial and aquatic ecotoxicity of iron ore tailings after the failure of VALE S.A mining dam in Brumadinho (Brazil)

35. CRITERIA FOR THE ANALYSIS OF SERIOUS GAMES INTERFACES IN VIRTUAL REALITY.

36. STUDYING GAMIFICATION AS A TOOL FOR COLLECTING DATA.

41. Treinamento baseado em Design de Jogos

47. Panorama do Sistema Lagunar de Maricá - RJ: Indicadores de Saneamento vs. Qualidade de Água.

48. Remarks on four novel landfill mining case studies in Estonia and Sweden

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