387 results on '"Sénécal, Sylvain"'
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2. Read the Signs: Towards Invariance to Gradient Descent's Hyperparameter Initialization
3. RACE: A Real-Time Architecture for Cognitive State Estimation, Development Overview and Study in Progress
4. Can We Replicate Impaired Vision with Simulation Glasses in Computer-Based Task? An Eye Tracking Validation Study
5. A gaze-based driver distraction countermeasure: Comparing effects of multimodal alerts on driver's behavior and visual attention
6. The impact of social presence cues in social media product photos on consumers’ purchase intentions
7. UX Calculator: An Online Tool to Support User Testing
8. Neuro-Adaptive Interface System to Evaluate Product Recommendations in the Context of E-Commerce
9. This is not mine anymore: The dark side of collaborative consumption
10. An extended health belief model for COVID-19: understanding the media-based processes leading to social distancing and panic buying
11. The Effects of Interactivity on Learners' Experience in a Visually Immersive Display Context
12. Correction to: Assessing Video Ad Performance Through Observation of Facial Expressions: An Abstract
13. Correction to: Equity Crowdfunding and the Online Investors’ Risk Perception: A Co-created List of Web Design Guidelines for Optimizing the User Experience
14. Increased Audiovisual Immersion Associated with Mirror Neuron System Enhancement Following High Fidelity Vibrokinetic Stimulation
15. Usability Evaluation of Assistive Technology for ICT Accessibility: Lessons Learned with Stroke Patients and Able-Bodied Participants Experiencing a Motor Dysfunction Simulation
16. Caption and Observation Based on the Algorithm for Triangulation (COBALT): Preliminary Results from a Beta Trial
17. Decision Delegation and Intelligent Agents in the Context of Human Resources Management: The Influence of Agency and Trust. A Research Proposal
18. Collecting Longitudinal Psychophysiological Data in Remote Settings: A Feasibility Study
19. What Are the Factors That Drive AI Acceptance: A Meta-Analysis Approach
20. Understanding the Patients’ Adoption and Usage of AI Solution in Mental Health: A Scoping Review
21. Attention and Human AI Collaboration - The Context of Automated Vehicles
22. User Experience of Universal School-Based e-Mental Health Solutions : Exploring the Expectations and Desires of Adolescent Users
23. The Effect of Multitasking During an E-learning Video Conference on Learning Performance: A Psychophysiological Experiment
24. Is service recovery of equal importance for private vs public complainers?
25. Measuring the service quality of governmental sites: Development and validation of the e-Government service quality (EGSQUAL) scale
26. Does it pay to be honest? The effect of retailer-provided negative feedback on consumers’ product choice and shopping experience
27. The impact of social features in an online community on member contribution
28. Enhancing learning experiences: EEG-based passive BCI system adapts learning speed to cognitive load in real-time, with motivation as catalyst.
29. Improving Learnability Capabilities in Desktop VR Medical Applications
30. Development of a New Dynamic Personalised Emotional Baselining Protocol for Human-Computer Interaction
31. Motor Dysfunction Simulation in Able-Bodied Participants for Usability Evaluation of Assistive Technology: A Research Proposal
32. High Fidelity Vibrokinetic Stimulation Augments Emotional Reactivity and Interhemispheric Coherence During Passive Multimedia Interaction
33. Does Media Richness Influence the User Experience of Chatbots: A Pilot Study
34. Explainable Artificial Intelligence (XAI): How the Visualization of AI Predictions Affects User Cognitive Load and Confidence
35. Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project
36. Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests
37. Distributed Remote EEG Data Collection for NeuroIS Research: A Methodological Framework
38. Disentangling Technostress and Financial Stress Impacts on Users’ Psychophysiological Responses and Coping Behaviors in the Context of Mobile Banking
39. Hedonic Multitasking: The Effects of Instrumental Subtitles During Video Watching
40. Ambient Facial Emotion Recognition: A Pilot Study
41. Improving Driving Behavior with an Insurance Telematics Mobile Application
42. Beyond System Design: The Impact of Message Design on Recommendation Acceptance
43. Task Switching and Visual Discrimination in Pedestrian Mobile Multitasking: Influence of IT Mobile Task Type
44. The Impact of Symmetric Web-Design: A Pilot Study
45. Wavelet Transform Coherence: An Innovative Method to Investigate Social Interaction in NeuroIS
46. User Test: How Many Users Are Needed to Find the Psychophysiological Pain Points in a Journey Map?
47. The Effect of Experience on Learnability and Usability of a Neuroimaging Platform
48. Multiuser Human-Computer Interaction Settings: Preliminary Evidence of Online Shopping Platform Use by Couples
49. Measuring Users’ Psychophysiological Experience in Non-linear Omnichannel Environment
50. The Effect of Device-Affordance Alignment with the User Goal on User Experience
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