148 results on '"Rutherford, Teomara"'
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2. Students' Discipline Specific Perceptions of Learning Practices
3. Profiles of Instructor Responses to Emergency Distance Learning
4. Cross-Domain Within- and Between-Students Antecedents to Help Seeking
5. Investigating Relations between Self-Regulated Reading Behaviors and Science Question Difficulty
6. Numeracy, Cognitive, and Motivational Predictors of Elementary Mathematics Achievement
7. Understanding Elementary Mathematics Teachers' Intention to Use a Digital Game through the Technology Acceptance Model
8. The Interplay Between Motivation and Cognition in Elementary and Middle School Mathematics
9. Dynamic relations between motivation and performance across content in a mathematics learning technology
10. Profiles of Instructor Responses to Emergency Distance Learning
11. Leveraging Mathematics Software Data to Understand Student Learning and Motivation during the COVID-19 Pandemic
12. Understanding elementary mathematics teachers’ intention to use a digital game through the technology acceptance model
13. Khan Academy as Supplemental Instruction: A Controlled Study of a Computer-Based Mathematics Intervention
14. The Antecedents of and Associations with Elective Replay in an Educational Game: Is Replay Worth It?
15. Construct Confounding among Predictors of Mathematics Achievement
16. Impact on Mathematics Self-Beliefs from a Mastery-Based Mathematics Software
17. Mixed feelings: Profiles of emotions among elementary mathematics students and how they function within a control-value framework
18. “I Chose Math Because…”: Cognitive interviews of a motivation measure
19. Modality motivation: Selection effects and motivational differences in students who choose to take courses online
20. Spatial Temporal Mathematics at Scale: An Innovative and Fully Developed Paradigm to Boost Math Achievement among All Learners
21. Raising the stakes: How students' motivation for mathematics associates with high- and low-stakes test achievement
22. Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed?
23. Applying Self-regulated Learning to the Dynamic STEM Classroom
24. Links between Achievement, Executive Functions, and Self-Regulated Learning
25. Blood from a stone: Where teachers report finding time for computer-based instruction
26. A Randomized Trial of an Elementary School Mathematics Software Intervention: Spatial-Temporal Math
27. Student Help-Seeking Through Utilization of Professor Office Hours
28. Low-income transfer engineering undergraduates’ benefits and costs of online learning during COVID-19
29. Making Data Science Count In and For Education
30. Is the spatial/math connection unique? Associations between mental rotation and elementary mathematics and English achievement
31. Gender, Spatial Ability, and High-Stakes Testing
32. Teacher value for professional development, self-efficacy, and student outcomes within a digital mathematics intervention
33. Within and between person associations of calibration and achievement
34. The measurement of calibration in real contexts
35. Cross‐domain within‐ and between‐students antecedents to help seeking.
36. Logs and Surveys of Reviewing Behaviors in an Introductory Computer Science Course: Their Motivational Antecedents and Relation to Performance
37. Raising the stakes: How students' motivation for mathematics associates with high- and low-stakes test achievement
38. A Randomized Trial of an Elementary School Mathematics Software Intervention: Spatial-Temporal Math
39. Moderation and Prediction of Student Behavior in STMath by Motivation and Environment
40. Numeracy, cognitive, and motivational predictors of elementary mathematics achievement.
41. Alignment of game design features and state mathematics standards: Do results reflect intentions?
42. Predictive Student Modelling in an Online Reading Platform
43. The effects of mathematics instruction using spatial temporal cognition on teacher efficacy and instructional practices
44. Grade 5 Students’ Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning?
45. Gender differences in the measurement of mathematics motivation among Latinx students
46. Can students successfully learn at home? Learning environment predicts math performance
47. Augmented Reality-Based Cybersecurity Education on Phishing
48. Leveraging mathematics software data to understand student learning and motivation during the COVID-19 pandemic
49. Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity Education
50. Calibration of Confidence Judgments in Elementary Mathematics: Measurement, Development, and Improvement
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