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Understanding Elementary Mathematics Teachers' Intention to Use a Digital Game through the Technology Acceptance Model
- Source :
-
Education and Information Technologies . Sep 2022 27(8):11515-11536. - Publication Year :
- 2022
-
Abstract
- Teachers' attitudes and beliefs play an important role in their integration of digital games in the classroom thus the transformative potential of game-based learning. In this study, we adapt the Technology Acceptance Model to examine elementary teachers' acceptance of a digital mathematics game and investigate antecedents to their intention to use the game to teach mathematics. The hypothesized extension of Technology Acceptance Model includes redefined factors in the context of game use during mathematics instructions (perceived ease of use, attitude towards game use, perceived usefulness for mathematical learning), a social factor (environmental support), and specified outcome factors depending on orientations (game-driven intention, mathematics-driven intention). Using survey data from 304 elementary teachers in the USA, the findings confirm associations within the adapted model, including direct links from attitudes and environmental support towards intentions to use the digital game and indirect links from perceived ease of use and usefulness. Implications for acceptance theories and teaching practices to use digital games are discussed.
Details
- Language :
- English
- ISSN :
- 1360-2357 and 1573-7608
- Volume :
- 27
- Issue :
- 8
- Database :
- ERIC
- Journal :
- Education and Information Technologies
- Publication Type :
- Academic Journal
- Accession number :
- EJ1352893
- Document Type :
- Journal Articles<br />Reports - Research
- Full Text :
- https://doi.org/10.1007/s10639-022-11073-w