238 results on '"Ruecker, Stan"'
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2. User Evaluation of Searchling and T-saurus: Multilingual Thesaurus-Enhanced Visual Interfaces for Digital Libraries / Évaluation par les usagers de Searchling et de T-saurus : Les interfaces visuelles à thesaurus multilingue pour les bibliothèques numériques
3. Should the Environment Be a Human Factor?
4. Theatre for relationality
5. Systemic Mapping and Design Research: Towards Participatory Democratic Engagement
6. Conclusion
7. Using Prototypes to Develop Research Questions
8. Introduction
9. Expanding Knowledge about the Past and Preferred Futures Using Systemic, Values-Based Mapping
10. Creating understanding
11. Meeting points
12. Our journey continues
13. Working better together
14. Selling the value of design
15. Misunderstandings
16. Design and the Digital Humanities : A Handbook for Mutual Understanding
17. Four Criteria for Design Theories
18. Should the Environment Be a Human Factor?
19. Design Research and Innovation Model Using Layered Clusters of Displaced Prototypes
20. (Un)intended Value Implications of Graphical Representations of Data
21. Stories and Conversations in the Smart City
22. Prototyping across the Disciplines : Designing Better Futures
23. Experience Design for the Humanities
24. An Evaluation of Thesaurus-Enhanced Visual Interfaces for Multilingual Digital Libraries
25. Searchling: User-Centered Evaluation of a Visual Thesaurus-Enhanced Interface for Bilingual Digital Libraries
26. SET Free: Breaking the Rules in a Processual, User-Generated, Digital Performance Edition of Richard the Third
27. The Perennial and the Particular Challenges of Design Education
28. Interactive Visualizations of Plot in Fiction
29. Design of a Rich-Prospect Browsing Interface for Seniors: A Qualitative Study of Image Similarity Clustering
30. Binding the Electronic Book: Design Features for Bibliophiles
31. User evaluation of Searchling: a visual interface for bilingual digital libraries
32. Multi-Level Document Visualization
33. INKE Administrative Structure: Omnibus Document
34. Interface as Mediating Actor for Collection Access, Text Analysis, and Experimentation
35. Implementing New Knowledge Environments: Laying Research Foundations for Understanding Books and Reading in the Digital Age
36. Mood Boards as a Communication Medium
37. Implementing New Knowledge Environments: Year One Research Foundations
38. HCI-Book? Perspectives on E-Book Research, 2006-2008 (Foundational to Implementing New Knowledge Environments)
39. Leitura a dois : design de livro com foco no ouvinte adulto
40. Speculating with Voyant: Designs for Data Walls
41. HCI-Book? Perspectives on e-book research, 2006-2008 (foundational to implementing new knowledge environments)
42. Using prototypes to produce high-resolution systemic future maps. A proposed model for design research and knowledge
43. Using prototypes to produce high-resolution systemic future maps: a proposed model for design research and knowledge.
44. Information Visualization for Humanities Scholars
45. Design and the Digital Humanities: A Handbook for Mutual Understanding
46. Reflections on the potential of risk in the design process
47. Reflections on the potential of risk in the design process
48. An Evaluation of Thesaurus-Enhanced Visual Interfaces for Multilingual Digital Libraries
49. Rich-Prospect Browsing Interfaces
50. LEITURA A DOIS: UMA FORMA DE APROXIMAR OS IDOSOS E AUMENTAR O PLACE ATTACHMENT
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