178 results on '"Richter, Jonathon"'
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2. Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field
3. Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®
4. Future‐focused learning ecologies in a rapidly evolving global ecosystem
5. Step Into My Mind Palace:Exploration of a Collaborative Paragogy Tool in VR
6. Step Into My Mind Palace : Exploration of a Collaborative Paragogy Tool in VR
7. Work-in-progress—ARETE - An Interactive Educational System using Augmented Reality
8. Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field
9. Future consciousness and transformations in learning: Special issue forward by the Editor
10. Special Session-Challenges and Opportunities for Assessment in XR
11. Navigating an Identity Playground: Using sociomateriality to build a theory of identity play
12. Navigating an Identity Playground: Using sociomateriality to build a theory of identity play.
13. Immersive Learning Experiences for Understanding Complex Systems
14. Frontmatter
15. Connecting Indigenous Knowledge and Western Science through codesign & XR on the Flathead Indian Reservation
16. iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the fourth immersive learning research network conference
17. Frontmatter
18. Streams of Inspired Thinking--The Confluence of Civic Engagement
19. Navigating an identity playground: An exploration of work identity and routines in a virtual world
20. P201 Virtual Sport Nutrition/Physical Activity Assistant Coach Mobile App for High School Athletes: Prototype Co-Development
21. Imagine 2017
22. Immersive Learning Research: A Proposed Design For An Open Networked Global Community Effort
23. Imprint And Introduction
24. Wave~Ripples for Change (Year 5 of 5): 2-Y Childhood Obesity Prevention Intervention Preliminary Findings and Project Outputs
25. New directions in cognitive educational game design
26. Exploring the future of immersive education
27. NP37 - Wave~Ripples for Change (Year 5 of 5): 2-Y Childhood Obesity Prevention Intervention Preliminary Findings and Project Outputs
28. Chapter 8: exceptional learners: differentiated instruction online
29. Learning to Work in-World: Conducting Qualitative Research in Virtual Worlds Using in-Depth Interviews
30. Future-Focused ePortfolios at Montana State University-Northern
31. Virtual and mixed reality intelligent environments
32. Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship
33. Future‐focused learning ecologies in a rapidly evolving global ecosystem
34. Assessment Framework for Immersive Learning: Application and Evaluation
35. Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia
36. Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students
37. Immersive Learning Environments for Self-regulation of Learning: A Literature Review
38. Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality
39. Opening the 'Black Box' of VR for Workforce Development: Investigating Learners’ Device, Usage, and Identities
40. Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers
41. : An Immersive Virtual Environment for Automotive Security Exploration
42. Flood Adventures: Evaluation Study of Final Prototype
43. Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach
44. Digitising the Cultural Landscape of North Uist
45. Work, Trade, Learn: Developing an Immersive Serious Game for History Education
46. An Immersive Laboratory Environment for a Customized Learning Experience
47. Development of a 3D Modelling Gallery Based on Virtual Reality
48. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
49. Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game
50. Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality
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