Search

Your search keyword '"Richter, Jonathon"' showing total 178 results

Search Constraints

Start Over You searched for: Author "Richter, Jonathon" Remove constraint Author: "Richter, Jonathon"
178 results on '"Richter, Jonathon"'

Search Results

1. Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field

3. Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®

5. Step Into My Mind Palace:Exploration of a Collaborative Paragogy Tool in VR

6. Step Into My Mind Palace : Exploration of a Collaborative Paragogy Tool in VR

7. Work-in-progress—ARETE - An Interactive Educational System using Augmented Reality

10. Special Session-Challenges and Opportunities for Assessment in XR

12. Navigating an Identity Playground: Using sociomateriality to build a theory of identity play.

13. Immersive Learning Experiences for Understanding Complex Systems

14. Frontmatter

16. iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the fourth immersive learning research network conference

17. Frontmatter

21. Imagine 2017

23. Imprint And Introduction

25. New directions in cognitive educational game design

26. Exploring the future of immersive education

28. Chapter 8: exceptional learners: differentiated instruction online

34. Assessment Framework for Immersive Learning: Application and Evaluation

35. Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia

36. Are Students Ready to Be Immersed? Acceptance of Mobile Immersive Virtual Reality by Secondary Education Students

37. Immersive Learning Environments for Self-regulation of Learning: A Literature Review

38. Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality

39. Opening the 'Black Box' of VR for Workforce Development: Investigating Learners’ Device, Usage, and Identities

40. Role of Adaptation Phase in Educational Results of Virtual Reality Communication Training for Managers

41. : An Immersive Virtual Environment for Automotive Security Exploration

42. Flood Adventures: Evaluation Study of Final Prototype

43. Evaluating the Efficacy of a Desktop Virtual Reality Field Trip for Public Outreach

44. Digitising the Cultural Landscape of North Uist

45. Work, Trade, Learn: Developing an Immersive Serious Game for History Education

46. An Immersive Laboratory Environment for a Customized Learning Experience

47. Development of a 3D Modelling Gallery Based on Virtual Reality

48. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment

49. Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game

50. Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality

Catalog

Books, media, physical & digital resources