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834 results on '"Procedural generation"'

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2. The Application of Procedurally Generated Libraries in Immersive Virtual Reality

5. Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability

6. 3BUGS: Representing Building Geometries Extracted from Point Clouds

7. SynPhoRest - A Procedural Generation Tool of Synthetic Photorealistic Forest Datasets

8. Procedurally generated AI compound media for expanding audial creations, broadening immersion and perception experience

9. MONET: The Minor Body Generator Tool at DART Lab.

10. Towards Urban Digital Twins: A Workflow for Procedural Visualization Using Geospatial Data.

11. Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game.

12. Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game

13. A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes.

14. NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition.

15. Single-View 3D Reconstruction via Differentiable Rendering and Inverse Procedural Modeling †.

16. TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images.

17. Determining Realism of Procedurally Generated City Road Networks

18. Procedural Generation of Underground Environments for Gazebo

19. Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

20. Authoring and Simulating Meandering Rivers.

21. Extension of constraint-procedural logic-generated environments for deep Q-learning agent training and benchmarking.

22. Gestalt Principles Governed Fitness Function for Genetic Pythagorean Neutrosophic WASPAS Game Scene Generation.

23. Creative Use of OpenAI in Education: Case Studies from Game Development.

24. Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions.

25. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins

29. ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT.

30. Game Infrastructure

31. Propagate: An individual-based modeling approach for plant growth in digital games

32. Creative Use of OpenAI in Education: Case Studies from Game Development

33. Navigating Procedurally Generated Overt Self-overlapping Environments in VR

35. Conditional Convolutional Generative Adversarial Networks Based Interactive Procedural Game Map Generation

36. Comparison of Procedural Noise-Based Environment Generation Methods

37. Biologically Inspired Modelling of Flowers

38. Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling.

39. Creation of a procedural planet generation tool in c++ for videogame development

40. Sistema de generación procedural de escenarios 3D basado en WFC (Wave Function Collapse)

41. Story Creation Algorithm Using Q-Learning in a 2D Action RPG Video Game

42. Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks.

43. A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH.

44. The artist and the automaton in digital game production.

45. Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories

46. Procedural 3D Tile Generation for Level Design

47. QuiltGAN: An Adversarially Trained, Procedural Algorithm for Texture Generation

48. Procedural Urban Forestry.

49. TreePartNet: neural decomposition of point clouds for 3D tree reconstruction.

50. Convolutional Neural Networks in the Domain of Non-Lexical Audio Signals

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