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715 results on '"Procedural generation"'

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1. Procedurally generated AI compound media for expanding audial creations, broadening immersion and perception experience

2. MONET: The Minor Body Generator Tool at DART Lab.

3. Towards Urban Digital Twins: A Workflow for Procedural Visualization Using Geospatial Data.

4. Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game.

6. Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability

7. 3BUGS: Representing Building Geometries Extracted from Point Clouds

8. SynPhoRest - A Procedural Generation Tool of Synthetic Photorealistic Forest Datasets

9. NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition.

10. A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes.

11. TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images.

12. Single-View 3D Reconstruction via Differentiable Rendering and Inverse Procedural Modeling †.

13. Bayesian Knowledge Tracing Implemented in a Telecommunications Serious Game

14. Authoring and Simulating Meandering Rivers.

15. Extension of constraint-procedural logic-generated environments for deep Q-learning agent training and benchmarking.

16. MONET: The Minor Body Generator Tool at DART Lab

17. Towards Urban Digital Twins: A Workflow for Procedural Visualization Using Geospatial Data

18. Determining Realism of Procedurally Generated City Road Networks

19. Procedural Generation of Underground Environments for Gazebo

20. Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

21. Gestalt Principles Governed Fitness Function for Genetic Pythagorean Neutrosophic WASPAS Game Scene Generation.

22. Creative Use of OpenAI in Education: Case Studies from Game Development.

23. Single-View 3D Reconstruction via Differentiable Rendering and Inverse Procedural Modeling

24. Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions.

25. ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT.

26. Procedural Generation of Landscapes with Water Bodies Using Artificial Drainage Basins

30. TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images

31. Creative Use of OpenAI in Education: Case Studies from Game Development

32. Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling.

33. Game Infrastructure

34. Propagate: An individual-based modeling approach for plant growth in digital games

35. Navigating Procedurally Generated Overt Self-overlapping Environments in VR

37. Conditional Convolutional Generative Adversarial Networks Based Interactive Procedural Game Map Generation

38. Comparison of Procedural Noise-Based Environment Generation Methods

39. Biologically Inspired Modelling of Flowers

40. Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks.

41. A GRID-BASED MULTI-ZONE BURGESS APPROACH FOR FAST PROCEDURAL CITY GENERATION FROM SCRATCH.

42. The artist and the automaton in digital game production.

43. Procedural Urban Forestry.

44. Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories

45. Procedural 3D Tile Generation for Level Design

46. QuiltGAN: An Adversarially Trained, Procedural Algorithm for Texture Generation

47. Story Creation Algorithm Using Q-Learning in a 2D Action RPG Video Game

48. TreePartNet: neural decomposition of point clouds for 3D tree reconstruction.

49. Medical Art Therapy of the Future: Building an Interactive Virtual Underwater World in a Children’s Hospital

50. ATLAS CHRONICLE: DEVELOPMENT AND VERIFICATION OF A SYSTEMFOR PROCEDURAL GENERATION OF STORY-DRIVEN GAMES.

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