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ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT.
- Source :
- International Conference Game & Entertainment Technologies; 2023, p195-202, 8p
- Publication Year :
- 2023
-
Abstract
- This article describes the process of analysis the procedural generation package Edgar for Unity game engine. This package focuses on generating dungeon layouts for top-down 2D games. The generation works with the developer creating room models and a non-directional graph for the dungeon, with the package generating a random layout from these inputs. The purpose of this article is to expand the variety of layouts that the package generates, creating a greater variety of results for the player without losing the randomness factor that comes from procedural generation. [ABSTRACT FROM AUTHOR]
- Subjects :
- ALGORITHMS
PHYSIOLOGY
DEEP learning
DETECTORS
STATISTICS
Subjects
Details
- Language :
- English
- Database :
- Complementary Index
- Journal :
- International Conference Game & Entertainment Technologies
- Publication Type :
- Conference
- Accession number :
- 173985620