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ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT.

Authors :
Souza de Araujo, Cristina
Brandão Salgado, Ana Carolina
da Silva Lima, Gabriel Barroso
da Silva Junior, Jucimar Maia
Lima Pinheiro, Clairon
Cuevas Rodriguez, Luis
Source :
International Conference Game & Entertainment Technologies; 2023, p195-202, 8p
Publication Year :
2023

Abstract

This article describes the process of analysis the procedural generation package Edgar for Unity game engine. This package focuses on generating dungeon layouts for top-down 2D games. The generation works with the developer creating room models and a non-directional graph for the dungeon, with the package generating a random layout from these inputs. The purpose of this article is to expand the variety of layouts that the package generates, creating a greater variety of results for the player without losing the randomness factor that comes from procedural generation. [ABSTRACT FROM AUTHOR]

Details

Language :
English
Database :
Complementary Index
Journal :
International Conference Game & Entertainment Technologies
Publication Type :
Conference
Accession number :
173985620