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2. Collision Design.

6. Articulating Soma Experiences using Trajectories.

10. Unpacking Non-Dualistic Design: The Soma Design Case.

16. Demo hour.

35. Immersive, Creative, Inclusive

44. Improving simulated consumption context with virtual Reality: A focus on participant experience

45. Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction

46. Thresholds

47. Hybrid Museum Experiences : Theory and Design

48. Data-inspired co-design for museum and gallery visitor experiences

49. Data-Driven Visiting Experiences

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