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1. The predictive power of impaired control after controlling for correlates of gaming disorder

2. Emotional labour and burnout in the hair and beauty industry: A narrative review

3. Toward a delineation of the differences between high engagement and problem gaming

4. Latent profile analysis of schizotypy, autistic traits and conspiracy theory beliefs: Associations with cognitive flexibility and scientific reasoning performance

5. Early Versus Late Contact with the Youth Justice System: Differences in Characteristics Measured at Birth, Child Protection System Contact and Adolescent Mental Health Outcomes.

6. Conspiracy-Beliefs and Receptivity to Disconfirmatory Information: A Study Using the BADE Task

7. A Comparison of Psychological and Work Outcomes in Open-Plan and Cellular Office Designs: A Systematic Review

8. Is Self-Reported Propensity for Everyday Illusions of Control Higher in Gamblers and Is It Associated With Gambling-Specific Erroneous Beliefs?

9. Prevalence, perceptions and predictors of alcohol consumption and abstinence among South Australian school students: a cross-sectional analysis

10. Alcohol consumption and NHMRC guidelines: has the message got out, are people conforming and are they aware that alcohol causes cancer?

11. The longitudinal mental health benefits of a yoga intervention in women experiencing chronic stress: A clinical trial

12. Determinants of resilience to cigarette smoking among young Australians at risk: an exploratory study

13. The Role of Structural Characteristics in Problem Video Game Playing: A Review

15. Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences

16. Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study

20. Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming

21. Gambling Harm Experienced by Children Exposed to Parental Gambling: An Online Survey of Australians

22. Behavioural Markers of Harm and Their Potential in Identifying Product Risk in Online Gambling

25. What Contributes to Public Stigma Towards Problem Gambling?: A Comparative Analysis of University Students in Australia, Canada, Croatia and Israel

26. Safer by design: Building a collaborative, integrated and evidence-based framework to inform the regulation and mitigation of gambling product risk

27. Player-avatar interactions in habitual and problematic gaming: A qualitative investigation

28. Cross-national comparisons of the prevalence of gambling, problem gambling in young people and the role of accessibility in higher risk gambling: A study of Australia, Canada, Croatia and Israel

29. An Evaluation of Gaming-Related Harms in Relation to Gaming Disorder and Loot Box Involvement

30. Autistic traits as a potential confounding factor in the relationship between schizotypy and conspiracy beliefs

31. Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers

32. Is There a Continuum of Behavioural Dependence in Problem Gambling? Evidence from 15 Years of Australian Prevalence Research

34. Volatility under the spotlight: panel regression analysis of online slots player in the UK

35. 'Diagnostic inflation' will not resolve taxonomical problems in the study of addictive online behaviours. •

36. The value of voluntary vs. mandatory responsible gambling limit-setting systems: A review of the evidence

37. The behaviour-attitude divide: understanding public attitudes towards gambling

38. ‘It’s concerning’, but is it your concern? Objectivity, advocacy and activism in gambling research

39. Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis

40. Demographic Insights into the Decline in Electronic Gaming Machine Participation in South Australia

41. On the Limits and Challenges of Public Health Approaches in Addressing Gambling-Related Problems

42. Don't Say the ‘P’ Word: Problem Gambling Is More than Harm

43. Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues

44. The convergence of gambling and monetised gaming activities

45. Gambling in Rural and Remote South Australia

46. Clinical interventions for technology-based problems

47. The complex nature of human operant gambling behaviour involving slot games: Structural characteristics, verbal rules and motivation

49. Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective

50. Contentious Issues and Future Directions in Adolescent Gambling Research

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