104 results on '"Olson, Cheryl K."'
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2. Mass Media Outreach for Child Psychiatrists
3. The Role of Media in Promoting and Destigmatizing Mental Illness in Youth
4. List of Contributors
5. Media Literacy for Clinicians and Parents
6. M-Rated Video Games and Aggressive or Problem Behavior among Young Adolescents
7. Training Pediatric Residents and Pediatricians about Adolescent Mental Health Problems: A Proof-of-Concept Pilot for a Proposed National Curriculum
8. The Role of Violent Video Game Content in Adolescent Development: Boys' Perspectives
9. Parents' and Sons' Perspectives on Video Game Play: A Qualitative Study
10. Media Violence Research and Youth Violence Data: Why Do They Conflict?
11. Perceptions, Intentions, and Actual Use of a Recreational Nicotine Gum
12. Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms
13. Are Electronic Games Health Hazards or Health Promoters?
14. Friends, fun, frustration and fantasy: Child motivations for video game play
15. Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls
16. Psychiatry and the Media
17. Contributors
18. Chapter 13 - The Role of Media in Promoting and Destigmatizing Mental Illness in Youth
19. Chapter 10 - Mass Media Outreach for Child Psychiatrists
20. Chapter 7 - Media Literacy for Clinicians and Parents
21. Childrenʼs Motivations for Video Game Play in the Context of Normal Development
22. Media Outreach for Child Psychiatrists
23. Media Literacy for Clinicians and Parents
24. Countering Pro-Tobacco Influences at the Racetrack
25. 93 - Psychiatry and the Media
26. Children and Video Games: How Much Do We Know?
27. Aggression When Angry Measure
28. Delinquency Scale
29. Parental Involvement Measure
30. Parental Involvement/Media Consumption Measure
31. Catharsis Seeking Scale
32. It's Perverse, But It's Also Pretend
33. List of Contributors
34. Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms
35. CHAPTER 92 - Psychiatry and the Media
36. Friends, fun, frustration and fantasy: Child motivations for video game play
37. Violent Video Games, Catharsis Seeking, Bullying, and Delinquency
38. Trait Anger Measure
39. "Shoehorning" Men into Studies?
40. Why do boys like to play video games?
41. Parental and Child Perceptions of Video Games Interview
42. Child Psychiatry and the Media
43. Making school safe
44. Talking about sex
45. The lure of lighting up
46. Keeping tabs ... without being a nag
47. Teen idols: celebrity crushes actually help your child learn about love
48. Stepping out with your baby
49. 'Don't talk back!' (parental relations with preteenagers) (As They Grow - 11 to 13)
50. The imaginary audience
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