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M-Rated Video Games and Aggressive or Problem Behavior among Young Adolescents

Authors :
Olson, Cheryl K.
Kutner, Lawrence A.
Baer, Lee
Beresin, Eugene V.
Warner, Dorothy E.
Nicholi, Armand M., II
Source :
Applied Developmental Science. 2009 13(4):188-198.
Publication Year :
2009

Abstract

This research examined the potential relationship between adolescent problem behaviors and amount of time spent with violent electronic games. Survey data were collected from 1,254 7th and 8th grade students in two states. A "dose" of exposure to Mature-rated games was calculated using Entertainment Software Rating Board ratings of titles children reported playing "a lot in the past six months," and average days per week of video game play. Analyses were conducted using simultaneous logistic regression for binary outcome variables, and simultaneous multiple linear regression for continuous outcome variables, controlling for a series of potential confounders. M-rated game dose predicted greater risk for bullying (p less than 0.01) and physical fights (p less than 0.001), but not for delinquent behaviors or being a victim of bullies. When analyzed separately, these associations became weaker for boys and stronger for girls. (Contains 3 tables.)

Details

Language :
English
ISSN :
1088-8691
Volume :
13
Issue :
4
Database :
ERIC
Journal :
Applied Developmental Science
Publication Type :
Academic Journal
Accession number :
EJ866891
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10888690903288748